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        <title>Total Diplomacy</title>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/962/What-to-Do-When-You-are-Outnumbered.aspx#Comments</comments>
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    <title>What to Do When You are Outnumbered </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/962/What-to-Do-When-You-are-Outnumbered.aspx</link>
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    <description>&lt;div class=&quot;Normal&quot; align=&quot;justify&quot;&gt;
&lt;p&gt;You are playing Risk. Due to your starting position, bad luck with dice or  bad luck with other players picking on you, you find yourself in a position  where you are one of the weakest players in the game. What would you do now?  Should you stay put where you are and hope that your luck turns? Should you  concentrate on fortifying your continent so then you can have a stronger  foothold in the game? Would you try to use diplomacy? What should be your main  strategy?&lt;/p&gt;
&lt;p&gt;To answers these questions, let’s have a look at an interesting battle that took place recently, in World War II.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 04 Feb 2013 08:51:00 GMT</pubDate>
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    <title>Learn to Control Your Opponent so You can Control the Game </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/961/Learn-to-Control-Your-Opponent-so-You-can-Control-the-Game.aspx</link>
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&lt;p&gt;Your aim in Risk is winning but it is important to know this is not an  abstract idealistic view like winning when you are playing chess. In chess you  can think of perfect moves against your opponent’s moves. So long as you are  making an &lt;i&gt;ideal&lt;/i&gt; move, it doesn’t matter who you are playing against; you  are more likely to win. Risk, and similarly life, is different. You are playing  against humans with minds; minds that can have weaknesses which you can exploit.  Unlike chess, in Risk you are not searching for a perfect move; instead you are  searching for a way to control your opponent’s mind. The sooner you can do that,  and the more successful you are in doing it, the more likely that you win the  game. This is exactly the same in everyday life when you deal with your  colleagues, the team that works for you, the stakeholders that you report to and  the market at large.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 31 Dec 2012 08:47:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/960/How-to-Counteract-Indecision.aspx#Comments</comments>
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    <title>How to Counteract Indecision </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/960/How-to-Counteract-Indecision.aspx</link>
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&lt;p&gt;You are playing Risk. You have acquired a good size continent for this stage  of the game and are busy strengthening your position. You tend to be cautious.  You like to have a solid base before expanding to the rest of the map. You also  don’t want to invade other Risk players for no reason. You are afraid that they  will immediately retaliate and you don’t like to provoke them. The desire not to  expand contradicts your overall objective which is to expand and conquer the  whole world. These two opposite aims will create indecision in you. Each turn  you tell yourself that if all goes well you may start expanding in the next  turn. When the turn comes, you feel even more vulnerable than the last turn and  decide to stay put and buy time. The indecision starts to bother you but what  can you do about it? You don’t see a way out.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 03 Dec 2012 08:44:00 GMT</pubDate>
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    <title>Forget About the Last Game </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/957/Forget-About-the-Last-Game.aspx</link>
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&lt;h3&gt;&lt;b&gt;&lt;i&gt;Scenario 1: &lt;/i&gt;&lt;/b&gt;&lt;/h3&gt;
&lt;p&gt;You still clearly remember your last Risk game. It is still fresh in your  mind. You won, and won spectacularly. There was a tight moment in the game, but  you made a calculated decision to counteract an invasion and turned it on its  head. You made a player stretch too far and then attacked his home continent.  After that, there was no stopping you.&lt;/p&gt;
&lt;p&gt;You think that this was a fantastic strategy and are now about to play  another game. Your success in that game makes you think that you can do it  again. Your plan is to play the same strategy. It worked so well last time, so  why not try again.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 05 Nov 2012 08:01:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/959/How-to-Respond-to-Intimidation.aspx#Comments</comments>
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    <title>How to Respond to Intimidation </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/959/How-to-Respond-to-Intimidation.aspx</link>
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&lt;p&gt;&amp;#160;You have played Risk for a long time. You think of yourself as a good player.  You decide to join a new Risk game site to play Risk online. You join a game and  in this game you find yourself playing against a number of players who have a  fairly high overall score. You still think nothing of this. After all, you are  fairly good.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 01 Oct 2012 07:38:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/958/Strategy-is-Not-a-Recipe-You-Need-a-New-Solution-Every-Time.aspx#Comments</comments>
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    <title>Strategy is Not a Recipe; You Need a New Solution Every Time  </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/958/Strategy-is-Not-a-Recipe-You-Need-a-New-Solution-Every-Time.aspx</link>
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&lt;p&gt;There are tons of people that constantly think there is one magical way to  succeed. Once they learn the way, they follow it and will become successful.  Then, they can happily live ever after. The only problem with this mentality is  that it is only a dream that will never come true. Sure enough, people become  successful every day, Risk players win every day, people become rich every day;  but not because of following a magical strategy. It’s a bit more involved than  following a simple recipe.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 03 Sep 2012 07:32:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/956/Do-Not-Attack-Everything-Choose-Wisely-or-Perish.aspx#Comments</comments>
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    <title>Do Not Attack Everything; Choose Wisely or Perish</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/956/Do-Not-Attack-Everything-Choose-Wisely-or-Perish.aspx</link>
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&lt;p&gt;In the sixteen’s century, Spain was at its peak. It had the largest naval power and having found the New World, it was extremely busy with various conquests, exercising its military and colonial power. Philip II, the Spanish king, disliked Protestantism and was determined to restore Catholicism to England. Meanwhile, England was in deep financial trouble. When Elizabeth I became the Queen, she decided that the only way to bring stability was get rich. A rich country could counteract the threat of its rivals such as France and Spain. Without money it was doomed. Step by step, Elizabeth worked to increase the wealth of the country through economic reforms. In particular she was very wary of a standing army’s expenses and was determined to stay out of costly wars. After all she wanted the country to get rich and there was no way to get rich if she was constantly at war or preparing for one.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 07 Aug 2012 13:55:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/810/Invasions-and-Expansions-over-2500-Years.aspx#Comments</comments>
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    <title>Invasions and Expansions over 2500 Years </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/810/Invasions-and-Expansions-over-2500-Years.aspx</link>
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&lt;p&gt;Sometime a visualisation of history can be quite powerful in seeing what the world has gone through. I recently came across this fascinating video showing the formation, expansion and decline of many civilizations in Europe. It is nice to watch as a particular land gets criss-crossed over time by various nations.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;The map animation particularly looks similar to what we see in our Risk games everyday and has a somewhat familiar feel to it. I wish the makers of the video stamped the animation with a year and also I wish to see this type of animation for the whole world and for much longer than 1000 years, may be starting from 5000 years ago to include Egyptians as well.&amp;nbsp;&lt;/p&gt;

&lt;p&gt;Is anyone aware of such a video, or here is a challenge, is anyone up for it to make one?&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 14 Nov 2010 15:01:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/784/From-Dice-to-Risk-The-Ultimate-Game-Part-3-of-3.aspx#Comments</comments>
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    <title>From Dice to Risk: The Ultimate Game (Part 3 of 3)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/784/From-Dice-to-Risk-The-Ultimate-Game-Part-3-of-3.aspx</link>
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&lt;p&gt;As you saw in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx&quot;&gt;Part  1&lt;/a&gt; and &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/783/From-Dice-to-Risk-The-Vizier-Part-2-of-3.aspx&quot;&gt;Part  2&lt;/a&gt;, there has been a long story of board game  development and the  need to produce a game that is enjoyable and simple but  equally  challenging and realistic. It would be great to learn something new   every time we play and also to use our own life experiences and  knowledge to  play a better game.&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s explore the requirements of an ideal game. Board games can be   categorised across three areas; &lt;em&gt;luck&lt;/em&gt;, &lt;em&gt;strategy&lt;/em&gt; and  &lt;em&gt;diplomacy&lt;/em&gt;.  Some games are very strong on only a single dimension while  others are  strong in two or all dimensions. Each of these dimensions leads to a   completely different game and playing style. Let&amp;rsquo;s look at some  examples:&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 22 May 2010 07:26:00 GMT</pubDate>
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    <title>From Dice to Risk: The Vizier (Part 2 of 3) </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/783/From-Dice-to-Risk-The-Vizier-Part-2-of-3.aspx</link>
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&lt;p&gt;As you saw in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx&quot;&gt;Part 1&lt;/a&gt;, as mankind progressed technologically, there  was a need  for a game with strong strategic element.&lt;/p&gt;
&lt;p&gt;The word strategy is derived from Greek word &lt;em&gt;strategos&lt;/em&gt; which  means  general. Hence, the roots of the word go directly back to  military use. In game  theory, strategy is defined as one of the  possible sets of options that a player  can choose from. Hence, strategy  is all about a successive series of actions and  choices that a player  must go through to get closer to the final goal.&lt;/p&gt;
&lt;p&gt;Much of our early history is about wars and expansions. Life  consisted of  being ruled by successive kings each with their own  agenda. As years passed,  people became more familiar with strategy. The  world needed a game that  symbolised this new lifestyle better and this  lead to the creation of one of the  most famous strategic games of all  time. The game was chess.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 01 May 2010 07:19:00 GMT</pubDate>
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    <title>From Dice to Risk: The Burnt City (Part 1 of 3)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/782/From-Dice-to-Risk-The-Burnt-City-Part-1-of-3.aspx</link>
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&lt;p&gt;The story of board game development throughout the history is truly  fascinating. It took a lot of effort and evolutionary development over  many  generations before we ended up with modern board games and more recently  world  conquering real-time strategy simulation games.&lt;/p&gt;
&lt;p&gt;This series of articles present interesting and critical developments  in  history that eventually led to the creation of Risk, the great game we  play  today. We will travel across thousands of years and over many empires  and  explore the quest of mankind for the ultimate board game!&lt;/p&gt;
&lt;p&gt;The story of board games goes a long way back, around 5500 years ago.  The  oldest modern board game, backgammon goes back &lt;a href=&quot;http://www.activistchat.com/phpBB2/viewtopic.php?t=7470&quot;&gt;5000  years  ago&lt;/a&gt;. Archaeologists found a set of backgammon with 60 pieces in the  rubbles  of the legendary &lt;em&gt;Burnt City &lt;/em&gt;in ancient Persia which is now  situated in  Sistan-Baluchistan province, South-Eastern Iran.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 10 Apr 2010 17:50:00 GMT</pubDate>
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    <title>The Psychology of Decision Making in Risk (Part 2 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/775/The-Psychology-of-Decision-Making-in-Risk-Part-2-of-2.aspx</link>
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&lt;p&gt;This article is followed from &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/760/The-Psychology-of-Decision-Making-in-Risk-Part-1-of-2.aspx&quot;&gt;Part 1&lt;/a&gt;. Ideally you should read the first part  and answer the two questions proposed before reading this part which explores  the concepts and analyses the results.&lt;/p&gt;
&lt;p&gt;We are confronted with decision making every day. When making decisions, we  usually use what is known as a &lt;em&gt;heuristic approach&lt;/em&gt;, we simply use our  instincts to respond to situations. Are we always right? Is it always easy to  decide? How does this relate to decision making in Risk?&lt;/p&gt;
&lt;p&gt;Let&amp;rsquo;s look at the results obtained in Part 1.&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 03 Jan 2010 08:49:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 4 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/759/How-to-Maintain-the-Balance-of-Power-Part-4-of-4.aspx</link>
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&lt;p&gt;In the previous part, you timed the elimination of another player really well and collected his cards. This got you the critical momentum which you needed to deal with the next set of challenges.&lt;/p&gt;
&lt;p&gt;Because of your balance management, you made Purple stronger until eventually Purple became too strong even for you. Now you had to confront it. The situation looked like the above.&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&amp;#160;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 13 Dec 2009 08:09:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 3 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/758/How-to-Maintain-the-Balance-of-Power-Part-3-of-4.aspx</link>
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&lt;p&gt;In the last part you saw how you managed the balance of power by weakening the strong players and letting weaker players to become strong. You found yourself in the position shown above and were wondering what to do next.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 06 Dec 2009 08:01:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 2 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/757/How-to-Maintain-the-Balance-of-Power-Part-2-of-4.aspx</link>
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&lt;p&gt;In Part 1 you saw the initial distribution of armies and despite a good start discovered that you had a competitor who was even in a better position than you. Let’s examine this state and evaluate the move.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 29 Nov 2009 08:50:00 GMT</pubDate>
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    <title>Systematic Analysis of All Possible Risk Game Variations </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/751/Systematic-Analysis-of-All-Possible-Risk-Game-Variations.aspx</link>
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&lt;p&gt;Risk has expanded greatly in recent years. Risk began its life in the 1950s and the fact that it is still widely available and popular is a testimony to its success. In its relative long history, as far a modern board games goes, Risk rules have been updated countless times and many varieties have been created and use especially when Risk has been introduced in different countries.&lt;/p&gt;
&lt;p&gt;As computer technology progressed, official Risk games started to appear on computer games and these in turn introduced a variety of new options and maps that people could use. However, it wasn’t until the advent of unofficial Risk games that Risk and its endless amusing varieties took off. Many Risk game providers simply started their life by introducing classic Risk and an ability for players to play on different maps. Later, they made it easier for players to make maps and suddenly a whole variety of fan made maps from Star Wars, to Lord of the Rings to some elegantly topologies appeared on these sites.&lt;/p&gt;
&lt;p&gt;Players liked these new trends so much that they simply started to ask a new question; “if we can change the maps, can we change other rules?” Today, many of competing unofficial Risk games differentiate themselves from one another by the variations they provide as well as the potential options available. Good options get replicated and certain varieties prevail or become the new standard.&lt;/p&gt;
&lt;p&gt;This article systematically examines Risk variations and explores all areas were variations have been introduced. This will help those eager players who are constantly in search of making something new to get inspired by these custom Risk games and get more millage out of their games.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 22 Nov 2009 08:53:00 GMT</pubDate>
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    <title>How to Maintain the Balance of Power (Part 1 of 4)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/756/How-to-Maintain-the-Balance-of-Power-Part-1-of-4.aspx</link>
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&lt;p&gt;Risk is all about balance. If you become too weak you will be attacked and eliminated. If you become too strong, you will be ganged up on until you become a weak player and we know what happens to weak players.&lt;/p&gt;
&lt;p&gt;However, balancing the game is an art. It requires full understanding of the rules, the map, the psychology of other players to some extent and of course impeccable timing. Players who get this right and go on to win, usually feel that they won not because of one crucial clever move or a sound strategy. Instead, they feel more like indirectly guiding a set of people towards the path of their choice without others realising what is happening to them. It is this feeling that makes Risk so enjoyable and so rewarding, not to mention so addictive.&lt;/p&gt;
&lt;p&gt;In this series of articles, we are going to examine a complete game and look at the critical moments and various options you have in these situations. Each part of the series raises a number of questions asking you to suggest what happens next. Please provide your inputs and discuss it with the fans. A few days later the next part will be published and you can see the progress of the game and provide your comments.&lt;/p&gt;
&lt;p&gt;Suppose you are playing Risk on a non-Earth map. The bigger the continent, the more bonus you get and cards are set as escalating (the cashing sequence is 4,6,8,10,...). The map shown above is your random starting point playing as Red.&lt;/p&gt;
&lt;p&gt;What is your strategy? What would you do?&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 15 Nov 2009 08:22:00 GMT</pubDate>
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    <title>Critical Starting Moves in Risk (Part 2 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/755/Critical-Starting-Moves-in-Risk-Part-2-of-2.aspx</link>
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&lt;p&gt;As you saw in Part 1, the initial start in Risk is quite critical and if you don’t get it right you can fail spectacularly. Opening moves in Risk are much like Chess. They set the pace of the game, define the strategic positions which would come to define the rest of the game. It is always possible to get away with a single mistake, but a series of mistakes is lethal. If you realise you have already made a mistake, beware that you can’t afford to risk anymore and need to play conservatively thinking about all possible consequences before you make your decision. Let’s analyse the game further to see what happened and what went wrong.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 08 Nov 2009 08:55:00 GMT</pubDate>
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    <title>What can You Learn from the Mongol Invasion? (Part 2 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/753/What-can-You-Learn-from-the-Mongol-Invasion-Part-2-of-2.aspx</link>
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&lt;p&gt;On the outset, Genghis Khan had the fastest army on the planet. His genius was to take full advantage of his fast moving armies against well-established disciplined armies many times their armies. These armies were also backed by resources of an empire which made the task even more profound. Genghis Khan used the ancient Chinese Strategy of “Slow Slow Quick Quick” as his grand strategy. Let’s see how this worked in practice.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 01 Nov 2009 08:56:00 GMT</pubDate>
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    <title>The Psychology of Decision Making in Risk (Part 1 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/760/The-Psychology-of-Decision-Making-in-Risk-Part-1-of-2.aspx</link>
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&lt;p&gt;Sometimes choosing between options is not easy, especially when you have to deal with probabilities. You may think each option has its own pros and cons. The situation gets even more complicated when you realise someone else has these options and are wondering which one they are going to choose. In Risk, decision making plays a significant role and it is ideal to have a deeper look at this topic.&lt;/p&gt;
&lt;p&gt;To start this investigation, let&amp;rsquo;s do an experiment. To get good results,  please follow these instructions carefully.&lt;/p&gt;
&lt;p&gt;Below, you can see two links. Each of these links leads you to a simple question. Please answer&amp;nbsp; the first question, then come back to this page and then&lt;em&gt; &lt;/em&gt;answer&lt;em&gt; &lt;/em&gt;the&lt;em&gt; &lt;/em&gt;second question.&lt;/p&gt;
&lt;p&gt;Note: Please answer both questions one after the other, so we can get consistent results.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/RiskArticlesIndex/RiskDecisionMakingSurvey1/tabid/323/Default.aspx&quot;&gt;Risk Decision Making Question 1 &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;/RiskArticlesIndex/RiskDecisionMakingSurvey2/tabid/324/Default.aspx&quot;&gt;Risk Decision Making Question 2 &lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Once you have voted, you can read the next part of article in &lt;a href=&quot;/Home/tabid/67/articleType/ArticleView/articleId/775/The-Psychology-of-Decision-Making-in-Risk-Part-2-of-2.aspx&quot;&gt;Part 2&lt;/a&gt;.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 29 Oct 2009 08:40:00 GMT</pubDate>
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    <title>Critical Starting Moves in Risk (Part 1 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/754/Critical-Starting-Moves-in-Risk-Part-1-of-2.aspx</link>
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&lt;p&gt;Risk can be surprising and in the course of a game, you may always have a heart sinking feeling of imminent danger and fall. In fact, this is what makes Risk so exciting. Anyone can win which means even experienced players must be on guard all the time otherwise can easily lose.&lt;/p&gt;
&lt;p&gt;The opening stages of a game are quite critical. If you start badly or make mistakes, you are very likely to get kicked out and the game and lose. You must pay constant attention to your opponents as well as your own position in comparison with others. The best way to learn opening moves is by example. Let’s consider the game shown above.&lt;/p&gt;
&lt;p&gt;This game is played on a non-Earth map. The card sequence is escalating which means that the rate goes up by 2 every time someone cashes a set. We are going to analyse this game in an abstract way, so don’t worry too much about the details. Assume that similar to the Earth map, the bigger the continent or the higher the number of its borders, the more bonuses you get.&lt;/p&gt;
&lt;p&gt;Assume you are Red and the map above was the starting position.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;What would you do?&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 25 Oct 2009 07:46:00 GMT</pubDate>
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    <title>What can You Learn from the Mongol Invasion? (Part 1 of 2)</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/752/What-can-You-Learn-from-the-Mongol-Invasion-Part-1-of-2.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;History has many lessons to teach us and when it comes to strategy and you  can get a lot of insight from it. In 1218, Khwarezm was a prosperous empire  covering modern day Iran and Afghanistan. Shah Mohammad II ruled from his  wealthy capital of Samarkand. At this time, the Mongols on his East approached  him to make a deal on reopening the Silk Road. This would bring even more  wealth, to the empire so Shah agreed to it.&lt;/p&gt;
&lt;p&gt;Later, Mongols sent an envoy to buy expensive gifts for their court from the  empire. Shah suspected the convoy as spies and killed them all. Genghis Khan,  leader of Mongols responded by sending their ambassador to the Shah requesting  an apology. Shah did not consider the Mongols as an equal power, so he was  outraged by a request to apologise. He had the ambassador killed as a symbolic  move to show that he was in charge of a superior empire. Naturally, this meant  war.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 12 Oct 2009 07:42:00 GMT</pubDate>
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    <slash:comments>1</slash:comments>
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    <title>Grand Startegy: Lose Battles But Win the War</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/750/Grand-Startegy-Lose-Battles-But-Win-the-War.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;The classic definition of grand strategy is &lt;em&gt;&amp;ldquo;purposeful employment of all  instruments of power available to secure a community&amp;rdquo;&lt;/em&gt;. In other words, it is  your ultimate plan to win. In Risk, this can boil down to the following:&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;em&gt;&amp;ldquo;What is it you want to do and how do you want to do it?&amp;rdquo;&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The ultimate goal in a classic Risk game is always very clear; conquer the whole world. This makes it relatively easy at first look, but is it that simple? Remember, in real life if you ever come to conquer the whole known world, you may not be too bothered about what happens the next time the world in conquered. You will not live to see it because these events happen so rarely (if at all) and last for a long time when they do that the question may not matter. However, your ultimate goal in Risk is not just to win one game, but to win &lt;em&gt;repeatedly&lt;/em&gt;. This is your ultimate goal which you must consider when you  are formulating your grand strategy.&lt;/p&gt;
&lt;p&gt;Grand strategy has been discussed extensively in history by the likes of Clausewitz and followed meticulously in major recent events such as World War II and the Cold War.&lt;/p&gt;
&lt;p&gt;Grand strategy has the following main five principles. You must implement as many as you can in your grand strategy to be successful and get best results.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 23 Sep 2009 12:34:00 GMT</pubDate>
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    <slash:comments>2</slash:comments>
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    <title>How to Get the Most from Your Negotiations</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/692/How-to-Get-the-Most-from-Your-Negotiations.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;While playing Risk, quite often you may find yourself negotiating with other  players. Negotiation is a skill that can prove extremely useful when you want to  avoid direct conflicts and save your armies and resources for better use later  in the game. However, negotiations can be tough. Some people ignore them  altogether. Others actively argue that there is no need to negotiate or make  deals with other players because these deals can be broken. These player find  negotiation difficult and as such either avoid it or to try to justify their  negativity philosophically. Remember, negotiation is just another tool. You are  not forced to use, nor do you have to avoid it exclusively. Just be good at it  and when the right circumstances arise, use the tool to get ahead of others.&lt;/p&gt;
&lt;p&gt;Most people learn how to negotiate in the field without much systematic  training. There are many established guidelines to follow for better results,  though many still fall to the trap of old ineffective approaches. Consider the  following example negotiation&amp;hellip;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 27 Jun 2009 07:04:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:692</guid>
    
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/691/Assertive-Risk-Play.aspx#Comments</comments>
    <slash:comments>2</slash:comments>
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    <title>Assertive Risk Play</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/691/Assertive-Risk-Play.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;When playing Risk, you can generally adopt three kinds of strategies;  &lt;em&gt;passive,&lt;/em&gt; &lt;em&gt;aggressive&lt;/em&gt; or &lt;em&gt;assertive&lt;/em&gt;. Each of these has its own  style of play and has certain consequences. It is well known that in order to  successfully communicate with others, you need to be assertive and this also  applies to Risk as well. However, what does it mean to be assertive? How can you  optimise your strategy to take advantage of the benefits of assertiveness?&lt;/p&gt;
&lt;p&gt;In this article you will be introduced to the APA model (&lt;em&gt;Assertive,  Passive &amp;amp; Aggressive&lt;/em&gt;) and explore various issues and parameters that you  must be aware of when you are dealing with other Risk players.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 23 May 2009 07:36:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/690/Reverse-Intimidation.aspx#Comments</comments>
    <slash:comments>1</slash:comments>
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    <title>Reverse Intimidation</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/690/Reverse-Intimidation.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;Risk is all about attacking and that&amp;rsquo;s what you do most of the time in this  game. However, as you know, direct attacks are costly and over time come to  erode your armies. Some players are naturally more aggressive than others and  usually pick on the weak and vulnerable intending to eliminate them. What should  you do if you find yourself in a position where you are threatened by a stronger  player? Should you keep a low profile and hope for the best? Should you go for a  direct attack and hope you get lucky? What is the best strategy to contain a stronger player and extend your life in the game?&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 26 Apr 2009 15:44:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:690</guid>
    
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    <slash:comments>2</slash:comments>
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    <title>Is it Better to Attack or Defend?</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/668/Is-it-Better-to-Attack-or-Defend.aspx</link>
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&lt;p&gt;Throughout history, various military strategists in different cultures have  noticed an unusual phenomenon: in battle the side that was on the defensive won  in the end. Why should this be the case? Does this apply to Risk as well? Based  on history, is it truly better to defend rather than attack? How about the other  famous aphorism that &amp;ldquo;Attack is the best defence&amp;rdquo;? Aren&amp;rsquo;t these contradictory?&lt;/p&gt;
&lt;p&gt;To answer these questions we need to look at attack and defence in more  detail and examine the human psychology that dictates certain behaviours that  will eventually lead to one choice or the other.&lt;/p&gt;
&lt;p&gt;Attack and defence are like two sides of a coin. They each have advantages  and disadvantages. Like many questions examining two possible solutions, you may  have to use one or the other in specific situations as the ultimate choice.  However, the general question remains as to which method is the preferred  default choice.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 24 Feb 2009 10:54:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:668</guid>
    
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    <slash:comments>16</slash:comments>
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    <title>If Obama Played Risk...</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/640/If-Obama-Played-Risk.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com/Portals/0/ArticleImages/Obama_Risk_Game.jpg" height="75" width="75" />
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&lt;p&gt;Imagine, one afternoon, by some magical coincidence you find yourself in a room where a number of ‘players’ are gathered around a world map, playing Risk. What’s unusual about this game is that the players are not ordinary people like me and you. They are in fact the heads of states of some of the most influential countries in the world and they have gathered together in the UN to ‘play it out’, over a Risk game.&lt;/p&gt;
Imagine the new president of USA, Barak Obama, is in charge of the US player while other corresponding heads of states are present as shown below.
&lt;div align=&quot;center&quot;&gt;&amp;#160;&lt;/div&gt;
&lt;p&gt;
&lt;table height=&quot;50&quot; width=&quot;544&quot; cellspacing=&quot;1&quot; cellpadding=&quot;1&quot; border=&quot;1&quot; align=&quot;center&quot;&gt;
    &lt;tbody&gt;
        &lt;tr&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;Europe&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;USA&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;South America&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;Middle East&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;China&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;Japan&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;Africa&lt;/td&gt;
        &lt;/tr&gt;
        &lt;tr&gt;
            &lt;td align=&quot;center&quot;&gt;&lt;img alt=&quot;Token&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Icons/token_red.jpg&quot; /&gt;&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;&lt;img alt=&quot;Token&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Icons/token_blue.jpg&quot; /&gt;&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;&lt;img alt=&quot;Token&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Icons/token_brown.jpg&quot; /&gt;&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;&lt;img alt=&quot;Token&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Icons/token_black.jpg&quot; /&gt;&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&lt;img alt=&quot;Token&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Icons/token_yellow.jpg&quot; /&gt;&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&lt;img alt=&quot;Token&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Icons/token_green.jpg&quot; /&gt;&lt;/td&gt;
            &lt;td align=&quot;center&quot;&gt;&amp;#160;&lt;img alt=&quot;Token&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Icons/token_white.jpg&quot; /&gt;&lt;/td&gt;
        &lt;/tr&gt;
    &lt;/tbody&gt;
&lt;/table&gt;
&lt;/p&gt;
&lt;p&gt;(Rules: using escalating cards and connected  fortifications)&lt;/p&gt;
&lt;p&gt;You are an excited observer and can’t wait to see what happens next and how it will all play out especially since a new person is now in charge of one of the most powerful continents.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 01 Dec 2008 08:20:00 GMT</pubDate>
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    <slash:comments>6</slash:comments>
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    <title>Don&#39;t Fight the Last War! Part 3 of 3</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/625/Dont-Fight-the-Last-War-Part-3-of-3.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;This is the last part of the 3-part series. As you saw earlier, many players  suddenly made bold moves and expanded in different directions. The cards meant  that the game was unstable and anything could happen. The above shows how the world  looked like.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 29 Nov 2008 08:05:00 GMT</pubDate>
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    <slash:comments>17</slash:comments>
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    <title>Don&#39;t Fight the Last War! Part 2 of 3</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/624/Dont-Fight-the-Last-War-Part-2-of-3.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com/Portals/0/ArticleImages/LastWar_6.jpg" height="75" width="75" />
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&lt;p&gt;As you saw in Part 1 of this example scenario, Brown had a dilemma and needed  a compromise. This is how the world looked like. Follow with this example to see  what happened next.&lt;/p&gt;
&lt;p&gt;&amp;#160;&lt;/p&gt;
&lt;p&gt;&lt;img alt=&quot;Total Diplomacy - Risk Game - Last War 5&quot; src=&quot;/Portals/0/ArticleImages/LastWar_5.jpg&quot; /&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 15 Nov 2008 14:58:00 GMT</pubDate>
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    <slash:comments>5</slash:comments>
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    <title>Don&#39;t Fight the Last War! Part 1 of 3</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/623/Dont-Fight-the-Last-War-Part-1-of-3.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com/Portals/0/ArticleImages/LastWar_1.jpg" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;Every now and then I come across Risk games that stand out in memory for a long time simply because of the way they unfolded and provided sheers entertainment. The following is the story of one of these games.&lt;/p&gt;
&lt;p&gt;The game captures the essence of timely decision making. In Risk, players need to be robust and continuously recalculate their position in respect with others. Unfortunately not all do, and as you may imagine this will cost them the game. In effect, they&lt;em&gt; fight their last war &lt;/em&gt;and get eliminated!&lt;/p&gt;
&lt;p&gt;The following example will illustrates this beautifully. This is the first part of a 3-part series. You are encouraged to suggest solutions. A few days later, the next part will be published and you can all compare your potential solutions with what actually happened.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 30 Oct 2008 13:47:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:623</guid>
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    <slash:comments>1</slash:comments>
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    <title>Looking Deeper: What Goes on in a Risk Game?</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/615/Looking-Deeper-What-Goes-on-in-a-Risk-Game.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;All of us have experienced Risk games that have gone smoothly. We also have  experienced games that haven&amp;rsquo;t gone that smoothly at all despite our good  initial positions or fortunes. What happened in these games that we ended up  losing so badly, especially if we were still using the same strategy as in our  other games? Is it just bad luck, or is something more sophisticated going on?&lt;/p&gt;
&lt;p&gt;Risk is a game of politics. To win you need to be able to influence the  opinion of others. Of course good players are good at this, so when you are  playing against them, anything goes; manipulations, deception, vague remarks,  fuzzy justifications, you name it, it&amp;rsquo;s all there. There is always more to see  than just the map in front of you. If you only rely on the map and the armies  placed on it, you are limiting yourself from all that you can use to make good  strategic judgements. So, what more is there to see? The answer is  &lt;em&gt;motivation&lt;/em&gt;. It is other players&amp;rsquo; desires, wants and needs. If you can  work this out you will be much more prepared for what is to come. There is  indeed an elegant phrase that captures the essence of this.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 06 Oct 2008 05:04:00 GMT</pubDate>
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    <title>How can you Stop a Rumour?</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/614/How-can-you-Stop-a-Rumour.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;You won! You just keep winning. You must be a great player if not the best.  It wasn&#39;t easy. Some players in your view were just plain bad. You had some  arguments with some other players in the game, but you don&#39;t think of it much.  You think it&#39;s just part of the game.&lt;/p&gt;
&lt;p&gt;Sometime later, you go back to the online forum only to discover that there  is a whole amount of conversation going on about you from certain players who  did not approve of what you did or said in the game. In effect they are  spreading rumours about you and your character and trying to destroy your  reputation. As you know, winning Risk repeatedly is all about reputation and any  damage to that will have all sorts of serious consequences for you when you are  online next time to play. So you need to be able to control the rumours. The  question is, how?&lt;/p&gt;
&lt;p&gt;The situation is the same if you were not playing the game online. Rumours  can spread behind your back and when you get back to your friends next weekend  to play with them, you realise (quite late of course) that they have already  plotted to remove you from the game, perhaps to teach you a lesson.&lt;/p&gt;
&lt;p&gt;All of this means that you need to be able to control your reputation and  spread of any rumour. Here, you will learn a number of techniques to achieve  this.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 22 Sep 2008 05:09:00 GMT</pubDate>
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    <title>When Should You Stop?</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/613/When-Should-You-Stop.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;As a Risk player you have to deal with many issues in your ongoing strategy.  Just about any time in the game, you want to have more and more armies so you can  invade more players and get what you have been planing to conquer so that at  some point you can win the game. If you are playing with escalating cards (when  their value increases over time), you may progressively receive more armies as  more cards are cashed. This is the army you have been waiting for. You start  invading, capturing and expanding. The question is; &lt;em&gt;when should you stop?&lt;/em&gt;  In other words, how far should you go before undoing all the advantage you got  with the sudden rise in your power.&lt;/p&gt;
&lt;p&gt;To find the answer we need to look deeper into the problem and what you are  actually trying to do.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 08 Sep 2008 12:34:00 GMT</pubDate>
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    <title>Risk is Under Attack!</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/557/Risk-is-Under-Attack.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com/Portals/0/ArticleImages/Risk_Bombed_s.jpg" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;I recently came across an &lt;a href=&quot;http://www.boardgamegeek.com/thread/145043&quot;&gt;article about Risk&lt;/a&gt; with a  very critical view of the game. The article attempts to convince the reader that  Risk is not a game about strategy or negotiation and that there are better board  games out there. The author of the article thinks that Risk is over-hyped and  that its popularity should eventually wane and other games taker over it&#39;s  position.&lt;br /&gt;
&lt;p&gt;I have listed the challenges here along with the corresponding responses. Do you think these challenges are valid? Please share your thoughts. I am sure if you are a Risk fan, you will have many reasons to believe that Risk is a great game.Where do you think is the true strength of the game? Why has Risk lasted for more than 50 years and is still popular despite the huge rise in more sophisticated computer games? How long do you think Risk will last? Is Risk&#39;s popularity declining in the face of increasing entertainment choices?&lt;/p&gt;
&lt;p&gt;&amp;#160;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 21 Jun 2008 05:26:00 GMT</pubDate>
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    <title>How to Change a Stubborn Player&#39;s Mind</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/556/How-to-Change-a-Stubborn-Players-Mind.aspx</link>
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&lt;p&gt;Sometimes in the course of a Risk game you may come across a player that you  need to make a deal with. After all, diplomacy is key and with that you need to  engage with other players. Some players are inherently deal-makers and would be  interested to listen to you. Others may not be willing at all thinking that  deal-making is a waste of time. What can you do to convince them, so at least  they give it a try?&lt;br /&gt;
Even when you negotiate with those who are receptive, you  may end up in a dead end where you need to convince them about your idea. What  if they are stubborn and unwilling to change? What can you do to move them from  the position they have taken to accept yours.&lt;/p&gt;
&lt;p&gt;It turns out that are indeed a number of techniques you can use to break a  stubborn person&#39;s stance. They are as follows.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 25 May 2008 19:03:00 GMT</pubDate>
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    <slash:comments>1</slash:comments>
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    <title>7 Priorities You Need to Think of if You Want to Win Risk</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/553/7-Priorities-You-Need-to-Think-of-if-You-Want-to-Win-Risk.aspx</link>
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&lt;p&gt;New players sometimes think that to win Risk they need to work out a  &lt;em&gt;winning strategy&lt;/em&gt; and follow it every time. The problem with this approach is that it ignores what other players are going to do. You can&amp;rsquo;t say I will do these series of manoeuvres and I will do them no matter what. To win Risk, you need to know how to respond to different situations and to know this you need to know your priorities. Sounds very simple, but you will be amazed how many players don&amp;rsquo;t follow this simple rule. If you ever play online Risk, you are bound to come across many who simply follow a &lt;em&gt;fixed strategy, &lt;/em&gt;like &amp;lsquo;Get continents&amp;rsquo;, &amp;lsquo;Go for cards&amp;rsquo;, &amp;lsquo;Just keep growing&amp;rsquo; and so on. These strategies are good but they are too fixed to get you to win the game. You may get by very well in the early stages of the game and then get kicked out not knowing what hit you.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 09 Mar 2008 14:32:00 GMT</pubDate>
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    <slash:comments>1</slash:comments>
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    <title>How to Become the Greatest Risk Player of All Time</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/539/How-to-Become-the-Greatest-Risk-Player-of-All-Time.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;Winning Risk isn&#39;t really that difficult. You just have to play it a few  times, pick on some newbie player and, hopefully, one day it would be your day.  You conquer the whole map and feel invincible. Well, at least for a while.&lt;/p&gt;
&lt;p&gt;Back on that great satisfaction, you want to play again, sometimes with the  same people. Of course this time you are marked, and you literally have no  chance. Wining Risk once is one thing, winning it over and over again is a whole  different issue. The ultimate challenge for a Risk player is to win consistently  against the same set of people. Anyone achieving this monumental task should  appropriately be called &amp;quot;The God of Risk&amp;quot;.&lt;/p&gt;
&lt;p&gt;For the rest of us mortals, we need to focus on our skills to get by. The  question is what are the ultimate skills or habits of a highly successful Risk  player who can win consistently.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 20 Feb 2008 07:41:00 GMT</pubDate>
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    <title>Risk as Portrayed by Risk Enthusiasts</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/533/Risk-as-Portrayed-by-Risk-Enthusiasts.aspx</link>
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&lt;p&gt;Risk fans continue to amaze me. They show so much love and dedication for the game and spend quite some time for their hobby. I guess Risk must have a special part in Risk fans psyche and that once you &lt;em&gt;get it &lt;/em&gt;you will never let go of it.&amp;nbsp;&lt;/p&gt;
&lt;/div&gt;
&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;So I have collected some interesting artwork, videos, posts and articles I have come across for your pleasure. Enjoy ...&lt;/div&gt;
&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;&amp;nbsp;&lt;/div&gt;
&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;Have you ever tried to play with your teenage kids. This might seem familiar to you. Hilarious!&lt;/div&gt;
&lt;div align=&quot;center&quot;&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;embed width=&quot;425&quot; height=&quot;355&quot; wmode=&quot;transparent&quot; type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/2svVYJ32bKk&amp;amp;rel=1&quot;&gt;&lt;/embed&gt;&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 17 Jan 2008 04:20:00 GMT</pubDate>
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    <title>Interview With Finanical Times</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/524/Interview-With-Finanical-Times.aspx</link>
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&lt;p&gt;I was recently interviewed by &lt;a href=&quot;http://www.ftd.de/&quot;&gt;Financial Times Deutschland&lt;/a&gt; for an article they were writing for the Christmas holidays. The holidays are great opportunity for family members to get together and play games. There are many choices of classic board games such as monopoly, scrabble and so on, though between us I am sure we can all agree that there is nothing better than Risk!&lt;/p&gt;
&lt;p&gt;So naturally, I talked about Risk and gave various strategies on how to play the game in particular with family members. As you know some family members can be more competitive than others (you know who you are!), and playing with them may require a different strategy than playing with less competitive players.&lt;/p&gt;
&lt;p&gt;The end result was a well written article, &lt;a href=&quot;http://www.ftd.de/lifestyle/entertainment/:Triumph%20Fest/294327.html?p=4#a1&quot;&gt;Triumph zum Fest&lt;/a&gt; or &lt;strong&gt;Triumph for celebration&lt;/strong&gt;. It is in German, so our German readers may like to read the original. For others, here is a translation.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 03 Jan 2008 04:04:00 GMT</pubDate>
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    <title>It is Called Risk for a Reason </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/522/It-is-Called-Risk-for-a-Reason.aspx</link>
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&lt;p&gt;You have battled your way through the game. It wasn&amp;rsquo;t easy and you are glad that you have survived. You really want to win. You have now come to a really decisive point. You have an advantage and you don&amp;rsquo;t want to blow it up.&lt;/p&gt;
&lt;p&gt;End-games in Risk are quite tricky. There is only one winner and when you get to a certain stage, a single mistake or a missed opportunity means you will lose the game and leave the trophy for someone else.&lt;/p&gt;
&lt;p&gt;Consider the dilemma you may face in the following game where you are playing as Red. You have eliminated a player who was dominant in North America and have cashed in his cards. You have a choice to place armies on the map and carry on with your march. But you want to pause and think for a second. What are your options? How can you make sure that you will win by choosing the best move possible? You don&amp;rsquo;t want to leave it to chance. You want that trophy really badly!&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img title=&quot;Total Diplomacy Risk Map: WhoToEliminate_1&quot; alt=&quot;Total Diplomacy Risk Map: WhoToEliminate_1 &quot; src=&quot;http://www.totaldiplomacy.com//Portals/0/users/ehsan/RiskMaps/WhoToEliminate_1.jpg&quot; /&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 01 Jan 2008 04:01:00 GMT</pubDate>
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    <title>Apply Stock Markets Strategy to Risk</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/523/Apply-Stock-Markets-Strategy-to-Risk.aspx</link>
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    <description>&lt;p align=&quot;right&quot;&gt;&lt;strong&gt;&lt;em&gt;&amp;quot;An economist is an expert who will know tomorrow why the  things&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align=&quot;right&quot;&gt;&lt;strong&gt;&lt;em&gt;he predicted yesterday didn&#39;t happen today&amp;quot; &lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p align=&quot;right&quot;&gt;&lt;strong&gt;&lt;em&gt;Laurence Peter&lt;/em&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Risk is one of the most successful strategic games with clear abstract rules. It is amazing how you can relate Risk strategies to other fields, even those such as economy and investing.&lt;/p&gt;
&lt;p&gt;Here, you will find a number of strategies that are applicable to both worlds and make Risk an incredibly useful tool to experiment with. If you are good at one, you can apply your strategy to the other field and expect to get good results.&lt;/p&gt;
&lt;p&gt;So, master Risk players, this is your chance to become rich! &amp;nbsp;Billionaires, it is your chance to conquer the whole world, literally!&lt;/p&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Wed, 19 Dec 2007 14:48:00 GMT</pubDate>
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    <title>How to Turn Your Weakness into Strength</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/521/How-to-Turn-Your-Weakness-into-Strength.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;While playing Risk with random initial positions, sometimes you may find  yourself all over the place owning a country in just about every continent! You  blame your luck and wonder how other players managed to get half of some  continents already and seem to be way ahead of you.&lt;/p&gt;
&lt;p&gt;Consider the following configuration. You are playing as Red and you are  indeed scattered everywhere. Is there anything you can do to get out of this dilemma? How can you turn  your weakness into strength?&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.totaldiplomacy.com//Portals/0/users/ehsan/RiskMaps/ScatteredRedOnMap_1.jpg&quot; title=&quot;Total Diplomacy Risk Map: ScatteredRedOnMap_1&quot; alt=&quot;Total Diplomacy Risk Map: ScatteredRedOnMap_1 &quot; /&gt;&lt;strong&gt;&lt;br /&gt;
&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 15 Dec 2007 13:46:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:521</guid>
    
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    <slash:comments>2</slash:comments>
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    <title>7 Questions to Ask Yourself Before You Make Your Move </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/513/7-Questions-to-Ask-Yourself-Before-You-Make-Your-Move.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;&lt;span&gt;Over time, experienced players develop a recipe of actions that they go through in every turn of every game. They perform a number of evaluations to get a &lt;em&gt;feel&lt;/em&gt; for how the game is developing and if the timing is getting right for their plans. These evaluations are more like questions that you need to ask yourself. I have drawn up a number of standard questions that you must answer to yourself and in doing so, plan your next moves. &lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 18 Nov 2007 08:54:00 GMT</pubDate>
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/409/How-to-Respond-to-a-Rude-Player.aspx#Comments</comments>
    <slash:comments>1</slash:comments>
    <wfw:commentRss>http://www.totaldiplomacy.com/DesktopModules/DnnForge%20-%20NewsArticles/RssComments.aspx?TabID=67&amp;ModuleID=497&amp;ArticleID=409</wfw:commentRss>
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    <title>How to Respond to a Rude Player</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/409/How-to-Respond-to-a-Rude-Player.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;&lt;span&gt;Suppose you are playing online Risk and a player starts to behave rudely in the game. For example, in the chatbox he states that: &amp;ldquo;You moron, why the hell did you do that?&amp;rdquo;, or, &amp;ldquo;%^$ newbies! They haven&#39;t got a clue how to play. %%%^&amp;amp;^ get rid of them!&amp;rdquo; and similar aggressive remarks. If you say &amp;ldquo;I don&#39;t like the way you chat&amp;rdquo;, or &amp;ldquo;I am not happy with your tone&amp;rdquo; or similar statements, it is likely that you start a long argument that will only make you more upset and the game less enjoyable.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;It turns out that there is a simple technique you can use to completely turn the table around and put the ball in your opponent&#39;s court. An angry player is likely to make mistakes and you should avoid to become angry yourself. The solution is as follows.&lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 02 Oct 2007 05:02:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:409</guid>
    
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/459/Introducing-Risk-Map-Editor.aspx#Comments</comments>
    <slash:comments>3</slash:comments>
    <wfw:commentRss>http://www.totaldiplomacy.com/DesktopModules/DnnForge%20-%20NewsArticles/RssComments.aspx?TabID=67&amp;ModuleID=497&amp;ArticleID=459</wfw:commentRss>
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    <title>Introducing Risk Map Editor </title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/459/Introducing-Risk-Map-Editor.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;I am glad to announce the release of &lt;em&gt;&lt;strong&gt;Risk Map Editor&lt;/strong&gt;&lt;/em&gt;. You can now use this tool, to make Risk maps to illustrate your games for other players. The tool lets you create a map, place armies, arrows  and notes and generate an image which you can later attach to your forum posts.&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://www.totaldiplomacy.com/LinkClick.aspx?link=185&amp;amp;tabid=67&quot;&gt;Find out more about Risk Map Editor by starting from the Guide&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.totaldiplomacy.com/LinkClick.aspx?link=185&amp;amp;tabid=67&quot;&gt;&lt;img width=&quot;500&quot; height=&quot;350&quot; border=&quot;0&quot; src=&quot;http://www.totaldiplomacy.com/Portals/0/Other/RiskMapEditor_Screenshot.jpg&quot; alt=&quot;Risk Map Editor - Screenshot&quot; /&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Your views on this tool are welcome and much needed. Please share it with us and other users.&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sun, 16 Sep 2007 09:13:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:459</guid>
    
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/451/When-Red-Met-The-Fortune-Teller.aspx#Comments</comments>
    <slash:comments>2</slash:comments>
    <wfw:commentRss>http://www.totaldiplomacy.com/DesktopModules/DnnForge%20-%20NewsArticles/RssComments.aspx?TabID=67&amp;ModuleID=497&amp;ArticleID=451</wfw:commentRss>
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    <title>When Red Met The Fortune Teller</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/451/When-Red-Met-The-Fortune-Teller.aspx</link>
    <media:thumbnail url="http://www.totaldiplomacy.com" height="75" width="75" />
    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;&lt;span&gt;You look at the map. Your current position looks good (you are playing as Red, A). You decide to go for Africa. You have lots of hope. You think in a few turns you get yourself established in the continent and will be ready to make a challenge for others. All is going according to plan. Excellent! Later, just by accident, you bump into a &lt;em&gt;fortune teller&lt;/em&gt; who wants to predict your future. She looks at your hand (and probably the map) and says, &amp;ldquo;My son, I am afraid I have some bad news for you. I see darkness ahead. The more distant I look, the more darkness I see. You ought to be careful with who you deal with. Look around, never lose site of the distant world and try not to get carried away by your own strength.&amp;rdquo;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The fortune teller leaves you in deep thought. What did she really mean? Not to get carried away!? Distant world? All too confusing. You consider her comments for a moment, but you need to move on. The game is waiting for you. Maybe later you will realise what she meant. Hopefully &amp;hellip;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;You start with this map and make your move. [These maps are illustrated in &lt;a href=&quot;/LinkClick.aspx?link=184&amp;amp;tabid=67&quot;&gt;BOMS Graphs&lt;/a&gt;]. &lt;/span&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;http://www.totaldiplomacy.com/Portals/0/ArticleImages/Risk_BOMS_isolated_player_1.jpg&quot; alt=&quot;Total Diplomacy - Risk Map BOMS Isolated Player 1&quot; /&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Sat, 15 Sep 2007 08:40:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:451</guid>
    
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/450/How-to-Recover-From-Poor-Starting-Positions.aspx#Comments</comments>
    <slash:comments>4</slash:comments>
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    <title>How to Recover From Poor Starting Positions</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/450/How-to-Recover-From-Poor-Starting-Positions.aspx</link>
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    <description>&lt;div align=&quot;justify&quot; class=&quot;Normal&quot;&gt;
&lt;p&gt;&lt;span&gt;Have you ever started a game from really poor random starting positions not knowing what to do and where to go? If you use random initial positions in online games or even&amp;nbsp;the normal board game, you may find yourself in every continent on the planet. What you hoped for was to have a concentration of your armies in a particular area so you could focus on it. Imagine the position illustrated below. You, playing as Red, have no presence in either Australia or South America which are good small continents to start from. For the rest, you are scattered all over the map. What should you do to survive and go on all the way to win the game? What would you do if your initial plan backfired and you found yourself competing intensely with another player over a continent. Should you carry on with the corrosive war or pull out and look for somewhere else?&lt;/span&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;img src=&quot;/Portals/0/ArticleImages/Risk_init_positions_1.jpg&quot; alt=&quot;Total Diplomacy - Initial Risk Game Strategy 1&quot; /&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Tue, 11 Sep 2007 08:31:00 GMT</pubDate>
    <guid isPermaLink="false">f1397696-738c-4295-afcd-943feb885714:450</guid>
    
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    <comments>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/411/When-Words-Can-Make-All-The-Difference.aspx#Comments</comments>
    <slash:comments>1</slash:comments>
    <wfw:commentRss>http://www.totaldiplomacy.com/DesktopModules/DnnForge%20-%20NewsArticles/RssComments.aspx?TabID=67&amp;ModuleID=497&amp;ArticleID=411</wfw:commentRss>
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    <title>When Words Can Make All The Difference</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/411/When-Words-Can-Make-All-The-Difference.aspx</link>
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&lt;p&gt;&lt;span&gt;Words can be quite powerful and have profound effect on the audience. The correct use of words can make your life a lot easier. Usually, it comes down to the tone of your argument and the incentives it provides. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;To illustrate this point further, a series of scenarios are provided in this article. In each scenario a concept is stated in two different ways. One way is much more efficient than the other. The difference between the statements can show you the subtlety of choosing words and the consequences of using the wrong ones at the wrong time. &lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Thu, 06 Sep 2007 06:16:00 GMT</pubDate>
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    <slash:comments>2</slash:comments>
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    <title>How to Know if Someone is Going to Break a Deal</title>
    <link>http://www.totaldiplomacy.com/Home/tabid/67/articleType/ArticleView/articleId/410/How-to-Know-if-Someone-is-Going-to-Break-a-Deal.aspx</link>
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&lt;p&gt;&lt;span&gt;Have you ever wondered how can you protect yourself against a new player who may choose to break a deal with you in the current game? If you have never played with this player before, how can you discover what type of a player he is? What if you agree over something with him, and he comes back denying it later on? You could end up in trouble. Is there a technique that you can use to know if he has a tendency to &lt;em&gt;stab you in the back&lt;/em&gt;? It turns out that there is indeed an effective method. &lt;/span&gt;&lt;/p&gt;
&lt;/div&gt;</description>
    <dc:creator>Total Diplomacy</dc:creator>
    <pubDate>Mon, 20 Aug 2007 05:12:00 GMT</pubDate>
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