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When Red Met The Fortune Teller

By Ehsan Honary - Saturday, September 15, 2007
3462 Views :: 2 Comments :: :: Tactic, Strategy, Online Risk Games, Beginners

You look at the map. Your current position looks good (you are playing as Red, A). You decide to go for Africa. You have lots of hope. You think in a few turns you get yourself established in the continent and will be ready to make a challenge for others. All is going according to plan. Excellent! Later, just by accident, you bump into a fortune teller who wants to predict your future. She looks at your hand (and probably the map) and says, “My son, I am afraid I have some bad news for you. I see darkness ahead. The more distant I look, the more darkness I see. You ought to be careful with who you deal with. Look around, never lose site of the distant world and try not to get carried away by your own strength.”

The fortune teller leaves you in deep thought. What did she really mean? Not to get carried away!? Distant world? All too confusing. You consider her comments for a moment, but you need to move on. The game is waiting for you. Maybe later you will realise what she meant. Hopefully …

You start with this map and make your move. [These maps are illustrated in BOMS Graphs].

Total Diplomacy - Risk Map BOMS Isolated Player 1

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How to Recover From Poor Starting Positions

By Ehsan Honary - Tuesday, September 11, 2007
5382 Views :: 2 Comments :: :: Tactic, Strategy, Online Risk Games, Beginners

Have you ever started a game from really poor random starting positions not knowing what to do and where to go? If you use random initial positions in online games or even the normal board game, you may find yourself in every continent on the planet. What you hoped for was to have a concentration of your armies in a particular area so you could focus on it. Imagine the position illustrated below. You, playing as Red, have no presence in either Australia or South America which are good small continents to start from. For the rest, you are scattered all over the map. What should you do to survive and go on all the way to win the game? What would you do if your initial plan backfired and you found yourself competing intensely with another player over a continent. Should you carry on with the corrosive war or pull out and look for somewhere else?

Total Diplomacy - Initial Risk Game Strategy 1

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When Words Can Make All The Difference

By Ehsan Honary - Thursday, September 06, 2007
2150 Views :: 1 Comments :: :: Psychology, Diplomacy, Real-world example

Words can be quite powerful and have profound effect on the audience. The correct use of words can make your life a lot easier. Usually, it comes down to the tone of your argument and the incentives it provides.

To illustrate this point further, a series of scenarios are provided in this article. In each scenario a concept is stated in two different ways. One way is much more efficient than the other. The difference between the statements can show you the subtlety of choosing words and the consequences of using the wrong ones at the wrong time.

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How to Know if Someone is Going to Break a Deal

By Ehsan Honary - Monday, August 20, 2007
2657 Views :: 2 Comments :: :: Psychology, Diplomacy

Have you ever wondered how can you protect yourself against a new player who may choose to break a deal with you in the current game? If you have never played with this player before, how can you discover what type of a player he is? What if you agree over something with him, and he comes back denying it later on? You could end up in trouble. Is there a technique that you can use to know if he has a tendency to stab you in the back? It turns out that there is indeed an effective method.

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Don’t Focus on Continents, Focus on Players

By Ehsan Honary - Thursday, August 09, 2007
4069 Views :: 1 Comments :: :: Tactic, Strategy, Real-world example, Beginners

You made all the right moves in a Risk game. You set yourself next to the most ideal continents. You created conflicts between other players and watched them as they fought each other. You thought only in a few turns you will collect enough armies for your large continent that you will emerge as a new world power. Suddenly, out of no where, a new player started to invade one player after another and got more and more powerful every turn. He conquered one player a turn until your turn was up. He eliminated you and went on to win the game! Sound familiar? This is commonly known as ‘the chain effect’.

A series of elimination moves by a Risk player can lead him to victory much easier than collecting armies for continents or staying in isolation for a long period of time. You need to make sure that you are not caught up in this, while at the same time, know when to take advantage of it when the opportunity comes.

As you may know, learning by example is perhaps one of the best ways to learn new techniques. This walkthrough shows you ' the chain effect’. The Risk game presented here was played between 6 players starting from random locations.

Total Diplomacy > Chain Effect Part 1
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36 Strategies > Part 6: Defeat Strategies

By Ehsan Honary - Friday, July 27, 2007
3055 Views :: 1 Comments :: :: Tactic, Strategy, Series
In this article you will be introduced to the Defeat Strategies of the Thirty-Six Strategies.

Strategy 31: The beauty trap. (The tender trap, use a woman to ensnare a man.)

Strategy 32: The empty fort strategy. (Mental trap; empty a fort to make the enemy think it is filled with traps.)

Strategy 33: Let the enemy’s own spy sow discord in the enemy camp. (Use enemy’s own spy to spread false information.)

Strategy 34: Inflict injury on one’s self to win the enemy’s trust. (Fall into a trap; become baited.)

Strategy 35: Chain together the enemy’s ships. (Never rely on but a single strategy.)

Strategy 36: If all else fails, retreat.

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36 Strategies > Part 5: Proximate Strategies

By Ehsan Honary - Thursday, July 19, 2007
2001 Views :: 0 Comments :: :: Tactic, Strategy, Series
In this article you will be introduced to the Proximate Strategies of the Thirty-Six Strategies.

Strategy 25: Replace the beams with rotten timbers.

Strategy 26: Point at the mulberry and curse the locust.

Strategy 27: Pretend to be a pig in order to eat the tiger. (Play dumb.)

Strategy 28: Remove the ladder when the enemy has ascended to the roof. (Cross the river and destroy the bridge.)

Strategy 29: Deck the tree with bogus blossoms.

Strategy 30: Make the host and the guest exchange places.

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Are You an Opportunist or a Moderate?

By Ehsan Honary - Friday, July 13, 2007
1472 Views :: 1 Comments :: :: Psychology, Strategy
I came across an interesting article which discussed Iceberg Slim's writings. The world was divided between two types of people which I call, the opportunist and the moderate, defined as follows:
  • Opportunist. They approach every task with multiple potential solutions.
  • Moderate. They see the world in steps. They make one move at a time. They are to the point.
Using Risk as the pretext of examples, the following, which is loosely based on Iceberg Slim, makes this more clear.
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36 Strategies > Part 4: Chaos Strategies

By Ehsan Honary - Friday, July 06, 2007
2197 Views :: 0 Comments :: :: Tactic, Strategy, Series
In this article you will be introduced to the Chaos Strategies of the Thirty-Six Strategies.

Strategy 19: Remove the firewood under the cooking pot. (Remove the stick from the axe.)

Strategy 20: Catch a fish in disturbed waters.

Strategy 21: Slough off the cicada’s shell. (False appearances mislead the enemy.)

Strategy 22: Shut the door to catch the thief.

Strategy 23: Befriend a distant state while attacking a neighbour.

Strategy 24: Obtain safe passage to conquer the Kingdom of Guo.

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36 Strategies > Part 3: Attacking Strategies

By Ehsan Honary - Saturday, June 30, 2007
2355 Views :: 0 Comments :: :: Tactic, Strategy, Series
In this article you will be introduced to the Attacking Strategies of the Thirty-Six Strategies.

Strategy 13: Startle the snake by hitting the grass around it.

Strategy 14: Borrow another’s corpse to resurrect the soul. (Raise a corpse from the dead.)

Strategy 15: Entice the tiger to leave its mountain lair.

Strategy 16: In order to capture, one must let loose.

Strategy 17: Tossing out a brick to get a jade.

Strategy 18:Defeat the enemy by capturing their chief.

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If you do not compete for alliances anywhere, do not foster authority anywhere, but just extend your personal influence, threatening opponents, this makes town and country vulnerable. No alliances lead to isolation.

Sun Tzu

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RE: Preferred Ending Spot?
by Dan12
Glad to be of any help, now you go and kick them all those players. We are counting on you .... :-)
RE: The "Virgin Board"
by G.I. Joe
I have the same board as you Bismark. It turns out that that particular board was admittedly a mispr...
RE: Preferred Ending Spot?
by G.I. Joe
Ok guys, that totally makes sense. The location of ANY attack really, depends on the players, not th...
RE: Preferred Ending Spot?
by Great Alan
Ending up on which continents can be expected,but it may be changed by the situation.About this 'cha...
RE: Preferred Ending Spot?
by Dan12
Ok, here is the nice explanation. You hinted on it yourself. Here  are some parameters that I...
RE: Preferred Ending Spot?
by G.I. Joe
You say that "it doesn't matter which one you end up with as long as you can eliminate all.&quo...
RE: Should You Be A Peacekeeper?
by G.I. Joe
Yeah, Dan, that would be really bad. Plus, if the game is at the point where someone is being elimin...
RE: An exercise for your strategic mind
by Sling
The first thing I would ask is why is black set up that way.  It seems like he just has a bunch...
RE: Preferred Ending Spot?
by Dan12
I would say this is totally determined by the game play. It's very difficult to plan for an ending a...
Preferred Ending Spot?
by G.I. Joe
     Nearly every RISK player has their favorite starting spot in a 3,4,5, or 6 ...