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Real-world example

Don’t Focus on Continents, Focus on Players

By Ehsan Honary - Thursday, August 09, 2007
:: 1 Comments :: Article Rating :: Tactic, Strategy, Real-world example, Beginners

You made all the right moves in a Risk game. You set yourself next to the most ideal continents. You created conflicts between other players and watched them as they fought each other. You thought only in a few turns you will collect enough armies for your large continent that you will emerge as a new world power. Suddenly, out of no where, a new player started to invade one player after another and got more and more powerful every turn. He conquered one player a turn until your turn was up. He eliminated you and went on to win the game! Sound familiar? This is commonly known as ‘the chain effect’.

A series of elimination moves by a Risk player can lead him to victory much easier than collecting armies for continents or staying in isolation for a long period of time. You need to make sure that you are not caught up in this, while at the same time, know when to take advantage of it when the opportunity comes.

As you may know, learning by example is perhaps one of the best ways to learn new techniques. This walkthrough shows you ' the chain effect’. The Risk game presented here was played between 6 players starting from random locations.

Total Diplomacy > Chain Effect Part 1
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Ends, Ways and Means

By Ehsan Honary - Friday, May 25, 2007
:: 3 Comments :: Article Rating :: Strategy, Real-world example
The primary nature of any strategy, whether it is military campaign, business, marketing or games, is the relationship between ends, ways, and means. Here, ‘ends’ is the objective, such as global conquest, maximising market share, neutralising a crisis, etc; ‘ways’ is the form through which a strategy is pursued, such as a military campaign, diplomacy, or economic sanctions; and ‘means’ is the resources available such as armies, weapons, international influence and money. It is critical to make sure that the relationship between ends, ways and means is fully understood and thought out. It must be logical, practical, and clearly established from the outset. If this relationship is vague, the entire campaign is seriously flawed and you might be at risk.

Ends, Ways and Means applied to Risk game
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You are Only as Strong as Your Alternatives

By Ehsan Honary - Sunday, May 13, 2007
:: 1 Comments :: Article Rating :: Diplomacy, Tactic, Strategy, Real-world example, Negotiation
Negotiation is one of the most important skills that one may need to use to resolve different types of conflicts. Negotiation is applicable to everyone as you should know the tricks of the trade if you want to succeed. The ability to negitiate effectivly in Risk game is also critical.

What I have found, as probably the most important element, is the concept of BATNA (Best Alternative To a Negotiated Agreement). Basically, you always need to have something, so that you can walk away from a deal. By having an alternative, you will feel stronger psychologically. People can see this confidence and will act accordingly in a negotiation. In contrast, if you think you don't have an alternative, you may portray yourself as a desperate negotiator which the other party may easily spot and exploit.
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Are Tactics Really That Relevant?

By Ehsan Honary - Wednesday, May 09, 2007
:: 1 Comments :: Article Rating :: Diplomacy, Real-world example
When you are involved in a competition such as a game, would you focus on tactics or strategy? Or would you focus on diplomacy instead? Or maybe a combination of them all. How would you improve your game while playing Risk? Which one do you think is more effective?

In my book, I emphasized greatly on the importance of diplomacy. In fact, it seems that a lot is driven by this concept. In this article, I provide an example in the space industry and show you how far diplomacy can take you.
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