What's on This Site: Use the Site Index
Current Articles | Categories | Search | Syndication
Have you ever started a game from really poor random starting positions not knowing what to do and where to go? If you use random initial positions in online games or even the normal board game, you may find yourself in every continent on the planet. What you hoped for was to have a concentration of your armies in a particular area so you could focus on it. Imagine the position illustrated below. You, playing as Red, have no presence in either Australia or South America which are good small continents to start from. For the rest, you are scattered all over the map. What should you do to survive and go on all the way to win the game? What would you do if your initial plan backfired and you found yourself competing intensely with another player over a continent. Should you carry on with the corrosive war or pull out and look for somewhere else?
You made all the right moves in a Risk game. You set yourself next to the most ideal continents. You created conflicts between other players and watched them as they fought each other. You thought only in a few turns you will collect enough armies for your large continent that you will emerge as a new world power. Suddenly, out of no where, a new player started to invade one player after another and got more and more powerful every turn. He conquered one player a turn until your turn was up. He eliminated you and went on to win the game! Sound familiar? This is commonly known as ‘the chain effect’.
A series of elimination moves by a Risk player can lead him to victory much easier than collecting armies for continents or staying in isolation for a long period of time. You need to make sure that you are not caught up in this, while at the same time, know when to take advantage of it when the opportunity comes.
As you may know, learning by example is perhaps one of the best ways to learn new techniques. This walkthrough shows you ' the chain effect’. The Risk game presented here was played between 6 players starting from random locations.
If you do not compete for alliances anywhere, do not foster authority anywhere, but just extend your personal influence, threatening opponents, this makes town and country vulnerable. No alliances lead to isolation.
Sun Tzu
Now Available in e-book Format
You can now buy the book in PDF format and view it on many devices.
The PDF is free from any rights management protection (DRM) and is designed to maximise your viewing capability.
This is the most ideal option for international customers. You can buy the book from anywhere and receive it immediately.
About Dr. Ehsan Honary