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Subject: Playing Risk with more dice.
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gconeenUser is Offline


Tactician
Tactician
Posts:1

14 Feb 2010 8:19 PM  

In order to speed up the game, I was thinking of using more dice--Like 5 attack dice and 4 defense dice.

Would this work? Anyone ever play it this way? I have people telling me this would ruin the game. I only think it would speed things up because we usually play with 4-5 people and the games take around 3 hours each.

Any response it much appreciated.

The PlayerUser is Offline


Strategist
Strategist
Posts:38

15 Feb 2010 12:51 AM  
I would say, if you want to shorten the game, change the rules or targets. For example use mission cards, castle versions, capitals, etc. so people can get to their goals quicker.

The dice probabilities are very carefully set and any variations can easily lead to new exploitative strategies.

Personally I have never heard anyone play this way. If you have, can you tell us how the game progressed. Did anyone use new strategies? Was the game any different?
2ojosazulesUser is Offline


Tactician
Tactician
Posts:2

25 Aug 2011 5:50 PM  
I use the following house rules:

Attacker with 11+ armies rolls 4 dice
Attacker with 26+ armies rolls 5 dice
Defender with 10+ armies rolls 3 dice
Defender with 25+ armies rolls 4 dice

This speeds up mega-battles as there can be up to 4 casualties per turn. It is also more realistic to reflect the advantage of a large vs. small army (for example, if there are 35 units attacking 5, then it makes sense that the attacker should roll 5 dice and the defender only 2.)

Just don't forget that the number of potential casualties per roll equals the number of dice used by the player with the FEWEST dice. So attacking with 5 dice against 2, only two total units can die. The attacker simply throws out his lowest 3 dice and the highest 2 play.

Try it and see how it works for you.
-Ben
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