Thanks for your response. It's interesting to know that there are many varitions to the rules as well. Personally, I like the whole connected option as well, mainly because I came into the came with the rule on a video game where I learned my favorite strategies.
One of the main reasons I bring it up is because a friend and I have been playing and we have been arguing about it. I think he was just mad that I was able to keep North American in check, yet move my troops into North Africa to keep him in check while owning South America.
Oh yea... There's another that comes to mind about another ruling if anyone knows or is willing to comment. My friend and I have also been arguing about the card-turn-in rule. We have been arguing about the fact that there is a rule that you have to turn in cards when you have five. For some reason, we're stuck on the idea that there is a rule that says that you can only have a maximum of five cards. Does anyone know if this is true? If so, how do you decide which cards to turn in if you have no pairs?
In my Risk game, somehow, for some reason, enables you to get a bonus when you reach a maximum of five cards... I don't know if it just forces the game to make you draw a pair or automatically turns in random cards or what. |