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Subject: Flash Flood
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SamUser is Offline


Diplomat
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07 Dec 2007 12:55 PM  

Every 4 turns, the 5th has a flash flood. All territories connected by a sea line can not be accesible. Because this gives  Australia an unfair advantage it gets a choice to what its bonus is:

1 troop every turn

3 troops every 2 consecutive turns

5 troops every 3 consecutive turns.

If you do the math, this means Australia will be harder to hold and the flash flood unfairness is worn out.


2¢ is my son so we have the same email. Sorry for any confusion.
Ehsan HonaryUser is Offline


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07 Dec 2007 3:16 PM  
Interesting variation. So how does it play out in practice. Do you get to play more strategically or this becomes like a random natural disaster that every now and then destroys your plans. What I wondering is how if affects the game play? I guess not being able to access other territories makes fortification difficult and the next turn players can exploit the flash flood Mmmm... makes me wonder ...

Ehsan Honary
CarsonUser is Offline


Tactician
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07 Dec 2007 6:45 PM  
Your idea gave me an idea of my own... what about this:

Every 5 turns a card is selected from the remaining, and the card chosen either gets all but armies wiped out or has to relocate to a country not adjacent... It adds more luck than anything but it might spice up stale games
SamUser is Offline


Diplomat
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08 Dec 2007 12:27 PM  
Ehsan:In practice with experienced players, i have played 3 games and see no sign of extra luck, except weak players can hide where no one can attack them for one turn. I noticed South America had the same advantage but only for 1 turn. There is around the same luck as the classic game. Carson: That is a cool idea!

2¢ is my son so we have the same email. Sorry for any confusion.
SamUser is Offline


Diplomat
Diplomat
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08 Dec 2007 11:28 PM  
Another Variation, Flash flood every turn. After no one can do attacking, whoever can get most troops per turn wins.

2¢ is my son so we have the same email. Sorry for any confusion.
Ehsan HonaryUser is Offline


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09 Dec 2007 4:21 AM  
Sam, I need to give these variations a try to see how they play out especially if you play them repeatedly so you know how you can take advantage of them. The game is usually played differently when all players are quite experienced in that variation.

Ehsan Honary
SamUser is Offline


Diplomat
Diplomat
Posts:110

11 Dec 2007 1:30 AM  
Yup, I find newbies think it's more about luck.

2¢ is my son so we have the same email. Sorry for any confusion.
EuropaUser is Offline


Diplomat
Diplomat
Posts:170

16 Dec 2007 5:07 AM  

I do like the idea behind this version. It makes the waterways have more a strategic flavor to it and you have to take that into account when devising your battle plans. If the flash floods come at regular intervals, it can definitly be worked into your overall plans. Knowing that one border will be secure can allow you to attack with impunity elsewhere and then the next turn you can reinforce at the begining of your turn with out fear of losing what you gained. Of course, you could get trapped if you make some bad moves as well.

There can be some interesting variations on this theme, and adding a random element can also be exciting.

I am wondering if it might not be a bad idea to allow players to create their own Flash Flood using one of the cards they have obtained and are in their hands? You have the Brazil card (because you won it on an earlier turn for wining a battle) and this turn you decide you want to cause a flash fllod on hte sea lane from Brazil to North Africa. Play the card face-up and you have blocked that sea lane. Use if offensively (to prevent fortification) or defensively (to prevent an attack). This has kind of a Risk: Godstorm feel to it but can be satisfying. What do you think?


Grant Blackburn
Ehsan HonaryUser is Offline


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16 Dec 2007 1:13 PM  
Does it not become a bit more random? I always wonder about introducing variation that increase success based on luck, i.e. making the game more volatile, as is the jargon.

Ehsan Honary
EuropaUser is Offline


Diplomat
Diplomat
Posts:170

17 Dec 2007 9:28 AM  
It can yes, and truth be told, I prefer cariations that do not introduce more luck into the game. But some of teh Risk fans out there have different tastes. But I think if the flash floods come in a regular intervals and you know where they are coming from, it can be more strategic. Otherwise it is just adding more luck. Certainly something to look into.

Grant Blackburn
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Forums > RISK > Risk Game Variations > Flash Flood