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Subject: List of Risk Game Variations
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MichaelUser is Offline


Tactician
Tactician
Posts:2

20 Jun 2010 10:57 AM  

Post any and all of your Risk Game Variations here.

MichaelUser is Offline


Tactician
Tactician
Posts:2

20 Jun 2010 11:16 AM  
Here is a variation of Lord of the Rings Trilogy Edition, I call it 'Corruption'. Instead of Evil losing when the Ring is destroyed and Good losing when it is captured, Every colour has the goal of capturing the Ring and eliminating the enemy (if it is destroyed, play continues as World Domination). There are NO teams. Use the Rulebooks rules for evil capturing for everyone. Once captured, the Ring MUST be transported to a leader via manouvering before it's effects come into play (simply slip the Ring around the leader piece). It gives armies with said leader numourous powers: any army defending with the Ring and leader add 1 to BOTH dice in addition to any perks, armies with a Ring leader can attack over rivers, and the Ring and/or leader may 'teleport' from one Site of Power to another (this is considered a troop manouver). Hope you like it.
p.d0tUser is Offline


Tactician
Tactician
Posts:6

29 Mar 2011 7:58 PM  

Here are some house rules we have used or toyed with:

1. Deal cards to determine starting territories:

  • Players may trade ONE territory to each other player, in any order they choose.
  • Players who are dealt a wild card (and thus end up with fewer territories) may keep this card in their hand at the start of play
  • Place 1 army on each territory you control (after trades) and then place remaining armies as usual

2. Refuse 1 mission:

  • Before the start of play, each player may choose one of the mission cards that they can refuse.
  • Players must differentiate between "destroy all [colour] armies" and "capture 24 territories" if they choose to refuse one of those missions
  • If you are dealt the mission you refused, reveal the card to the other players, return it to the deck, and take another mission card.

3. Limited attack rules:

  • You may only attack from one territory on your turn, or;
  • You may only attack into one territory on your turn
  • You may make unlimited attacks from your Capitol territory only
  • You cannot attack a colour if they have been attacked by all other players on that round
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