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Subject: Scored Risk variation
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King
King
Posts:232

16 Mar 2007 1:58 AM  
I have played this home made variant a lot with just one other opponent, but it would work with more ...

The aim is to be the first to reach a certain score (20 or 30 seems good).

You can only score when you own an entire continent (at any point during your turn). To score, you sacrifice one or more armies (removing them from a territory in that continent) - you gain 1 point for each army removed. You may not remove more armies in a single turn than the continent is worth in a normal game of Risk (eg. a maximum of 3 for Africa). If you own any continents at the start of the turn, you must sacrifice at least one army at some time during that turn (unless you only have 1 army on every territory of every continent you own).

Cards function differently to normal. Instead of being used to gain more armies, you have 5 cards in your hand. On each turn, you put down 1 or more cards; if you own the territory on that card, you get 1 free army on that territory. If you do not own it, what happens is explained below.

After putting down the cards, you have 6 armies to place on the board. These must each be placed on a territory *connected* to one of the cards you put down (but only if own the territory on the card), ie. there must be a path of territories owned by you between the card and the territory you place an army on.

If you put down a card for a territory you do not own, you must use 1 or more of your 6 armies that turn to attack that territory "from the sea". Such battles must be resolved by the end of the turn; either the territory is taken (in which case the remaining armies are moved onto the territory), or not taken (if all of the armies attacking "from the sea" are defeated). Note that 3 dice may be used to attack with 3 armies "from the sea", 2 with 2, etc.

At the end of your turn, you pick up as many cards as you put down so that you have 5 cards in your hand again. If the pack runs out, the discard pile is reshuffled.

A player may optionally throw in all their cards at the beginning of their turn and get 5 new ones instead (and then continue their turn as normal). There is no penalty for doing this.

It may sound complicated, but it's really not that bad ... and a lot of fun !

If you try out this version, I would be interested to hear what you think.

David Fisher
Sydney, Australia
cyray7User is Offline


Diplomat
Diplomat
Posts:121

03 Jun 2007 10:16 PM  
WOW! I just played this and it was awesome! but i have a couple questions about it...
why would you want to throw down all your cards? and what is your strategy, put down one card, or 5? also, do you get to look at your cards?
EuropaUser is Offline


Diplomat
Diplomat
Posts:170

02 Jul 2007 5:55 PM  
Can you attack land locked countries from "the sea", like Irkutsk and Afghanistan? 

Grant Blackburn
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Forums > RISK > Risk Game Variations > Scored Risk variation