Forums
Subject: sametime risk & new rules
Prev Next
Please login to post a reply.

Author Messages
Imported PostUser is Offline


King
King
Posts:232

16 Mar 2007 2:44 AM  
I accidently sent this to Fueggan personaly Yeah im comp. illiterate. But here it is.
HI Fuegan You and Ehsan seem to be the smart guys on this site. I bought & played risk 2, 3 yrs. ago. It gets boring playing the computer because its strategy is limited. Yeah sametime is very interesting, but the games strategy is even less developed, I began winning every game. I dont remember if it had the multiplayer option, I never played anyone else a realtime game. It seems to be to complex to manage without a computer. The games would devolve into squabbles about rules.
My strategy to win was simple: Add up the average number of forces and attacks. Pick my goal accordingly (making sure I had the power to do it). Factor in a surge attack. Hit the done button and watch the 'electric football phenomena'work it all out. the virtual enemies would over-extend themselves and/or not attack when they should.
I deleted the game after a year because I needed the 380mb it took on my hard drive and I was winning every game.

origamichessman
cyray7User is Offline


Diplomat
Diplomat
Posts:121

03 Jun 2007 9:52 PM  
how is this a variation? i'm not following some of your terminology, i was just curious as to what game you were using?
EuropaUser is Offline


Diplomat
Diplomat
Posts:170

16 Dec 2007 5:33 AM  
This looks like Risk II. It is true that the computer's strategy is limited, but I played this game with my friends using the Hot-Seat option and we used an LCD projector and a laptop and played in on the wall of our living room for a "War-Room" style game that just could not be beat! Felt like War Games!

Grant Blackburn
Please login to post a reply.
Forums > RISK > Risk Game Variations > sametime risk & new rules