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Critical Starting Moves in Risk (Part 2 of 2)

By Ehsan Honary - Sunday, November 08, 2009
:: 11 Comments :: Article Rating :: Strategy, Online Risk Games, Real-world example, Beginners , Series

As you saw in Part 1, the initial start in Risk is quite critical and if you don’t get it right you can fail spectacularly. Opening moves in Risk are much like Chess. They set the pace of the game, define the strategic positions which would come to define the rest of the game. It is always possible to get away with a single mistake, but a series of mistakes is lethal. If you realise you have already made a mistake, beware that you can’t afford to risk anymore and need to play conservatively thinking about all possible consequences before you make your decision. Let’s analyse the game further to see what happened and what went wrong.

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What can You Learn from the Mongol Invasion? (Part 2 of 2)

By Ehsan Honary - Sunday, November 01, 2009
:: 1 Comments :: Article Rating :: Diplomacy, Strategy, Real-world example, Series

On the outset, Genghis Khan had the fastest army on the planet. His genius was to take full advantage of his fast moving armies against well-established disciplined armies many times their armies. These armies were also backed by resources of an empire which made the task even more profound. Genghis Khan used the ancient Chinese Strategy of “Slow Slow Quick Quick” as his grand strategy. Let’s see how this worked in practice.

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The Psychology of Decision Making in Risk (Part 1 of 2)

By Ehsan Honary - Thursday, October 29, 2009
:: 0 Comments :: Article Rating :: Psychology, Strategy, Series

Sometimes choosing between options is not easy, especially when you have to deal with probabilities. You may think each option has its own pros and cons. The situation gets even more complicated when you realise someone else has these options and are wondering which one they are going to choose. In Risk, decision making plays a significant role and it is ideal to have a deeper look at this topic.

To start this investigation, let’s do an experiment. To get good results, please follow these instructions carefully.

Below, you can see two links. Each of these links leads you to a simple question. Please answer  the first question, then come back to this page and then answer the second question.

Note: Please answer both questions one after the other, so we can get consistent results.

Risk Decision Making Question 1

Risk Decision Making Question 2

Once you have voted, you can read the next part of article in Part 2.

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Critical Starting Moves in Risk (Part 1 of 2)

By Ehsan Honary - Sunday, October 25, 2009
:: 5 Comments :: Article Rating :: Strategy, Online Risk Games, Beginners , Series

Risk can be surprising and in the course of a game, you may always have a heart sinking feeling of imminent danger and fall. In fact, this is what makes Risk so exciting. Anyone can win which means even experienced players must be on guard all the time otherwise can easily lose.

The opening stages of a game are quite critical. If you start badly or make mistakes, you are very likely to get kicked out and the game and lose. You must pay constant attention to your opponents as well as your own position in comparison with others. The best way to learn opening moves is by example. Let’s consider the following game.

Risk Game Starting Move

This game is played on a non-Earth map. The card sequence is escalating which means that the rate goes up by 2 every time someone cashes a set. We are going to analyse this game in an abstract way, so don’t worry too much about the details. Assume that similar to the Earth map, the bigger the continent or the higher the number of its borders, the more bonuses you get.

Assume you are Red and the map above was the starting position.

What would you do?

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What can You Learn from the Mongol Invasion? (Part 1 of 2)

By Ehsan Honary - Monday, October 12, 2009
:: 1 Comments :: Article Rating :: Diplomacy, Strategy, Real-world example, Series

History has many lessons to teach us and when it comes to strategy and you can get a lot of insight from it. In 1218, Khwarezm was a prosperous empire covering modern day Iran and Afghanistan. Shah Mohammad II ruled from his wealthy capital of Samarkand. At this time, the Mongols on his East approached him to make a deal on reopening the Silk Road. This would bring even more wealth, to the empire so Shah agreed to it.

Later, Mongols sent an envoy to buy expensive gifts for their court from the empire. Shah suspected the convoy as spies and killed them all. Genghis Khan, leader of Mongols responded by sending their ambassador to the Shah requesting an apology. Shah did not consider the Mongols as an equal power, so he was outraged by a request to apologise. He had the ambassador killed as a symbolic move to show that he was in charge of a superior empire. Naturally, this meant war.

Mongol Invasion

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Grand Startegy: Lose Battles But Win the War

By Ehsan Honary - Wednesday, September 23, 2009
:: 0 Comments :: Article Rating :: Diplomacy, Strategy

The classic definition of grand strategy is “purposeful employment of all instruments of power available to secure a community”. In other words, it is your ultimate plan to win. In Risk, this can boil down to the following:

“What is it you want to do and how do you want to do it?”

The ultimate goal in a classic Risk game is always very clear; conquer the whole world. This makes it relatively easy at first look, but is it that simple? Remember, in real life if you ever come to conquer the whole known world, you may not be too bothered about what happens the next time the world in conquered. You will not live to see it because these events happen so rarely (if at all) and last for a long time when they do that the question may not matter. However, your ultimate goal in Risk is not just to win one game, but to win repeatedly. This is your ultimate goal which you must consider when you are formulating your grand strategy.

Grand strategy has been discussed extensively in history by the likes of Clausewitz and followed meticulously in major recent events such as World War II and the Cold War.

Grand strategy has the following main five principles. You must implement as many as you can in your grand strategy to be successful and get best results.

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How to Get the Most from Your Negotiations

By Ehsan Honary - Saturday, June 27, 2009
:: 2 Comments :: Article Rating :: Diplomacy, Negotiation

While playing Risk, quite often you may find yourself negotiating with other players. Negotiation is a skill that can prove extremely useful when you want to avoid direct conflicts and save your armies and resources for better use later in the game. However, negotiations can be tough. Some people ignore them altogether. Others actively argue that there is no need to negotiate or make deals with other players because these deals can be broken. These player find negotiation difficult and as such either avoid it or to try to justify their negativity philosophically. Remember, negotiation is just another tool. You are not forced to use, nor do you have to avoid it exclusively. Just be good at it and when the right circumstances arise, use the tool to get ahead of others.

Most people learn how to negotiate in the field without much systematic training. There are many established guidelines to follow for better results, though many still fall to the trap of old ineffective approaches. Consider the following example negotiation…

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Assertive Risk Play

By Ehsan Honary - Saturday, May 23, 2009
:: 2 Comments :: Article Rating :: Psychology, Diplomacy, Strategy

When playing Risk, you can generally adopt three kinds of strategies; passive, aggressive or assertive. Each of these has its own style of play and has certain consequences. It is well known that in order to successfully communicate with others, you need to be assertive and this also applies to Risk as well. However, what does it mean to be assertive? How can you optimise your strategy to take advantage of the benefits of assertiveness?

In this article you will be introduced to the APA model (Assertive, Passive & Aggressive) and explore various issues and parameters that you must be aware of when you are dealing with other Risk players.

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Reverse Intimidation

By Ehsan Honary - Sunday, April 26, 2009
:: 1 Comments :: Article Rating :: Psychology, Diplomacy, Strategy

Risk is all about attacking and that’s what you do most of the time in this game. However, as you know, direct attacks are costly and over time come to erode your armies. Some players are naturally more aggressive than others and usually pick on the weak and vulnerable intending to eliminate them. What should you do if you find yourself in a position where you are threatened by a stronger player? Should you keep a low profile and hope for the best? Should you go for a direct attack and hope you get lucky? What is the best strategy to contain a stronger player and extend your life in the game?

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Is it Better to Attack or Defend?

By Ehsan Honary - Tuesday, February 24, 2009
:: 2 Comments :: Article Rating :: Strategy, Real-world example

Throughout history, various military strategists in different cultures have noticed an unusual phenomenon: in battle the side that was on the defensive won in the end. Why should this be the case? Does this apply to Risk as well? Based on history, is it truly better to defend rather than attack? How about the other famous aphorism that “Attack is the best defence”? Aren’t these contradictory?

To answer these questions we need to look at attack and defence in more detail and examine the human psychology that dictates certain behaviours that will eventually lead to one choice or the other.

Attack and defence are like two sides of a coin. They each have advantages and disadvantages. Like many questions examining two possible solutions, you may have to use one or the other in specific situations as the ultimate choice. However, the general question remains as to which method is the preferred default choice.

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Appear to be lowly and weak, so as to make them arrogant, then they will not worry about you, and you can attack them as they relax.

Wag Xi

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