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Suppose you are playing online Risk and a player starts to behave rudely in the game. For example, in the chatbox he states that: “You moron, why the hell did you do that?”, or, “%^$ newbies! They haven't got a clue how to play. %%%^&^ get rid of them!” and similar aggressive remarks. If you say “I don't like the way you chat”, or “I am not happy with your tone” or similar statements, it is likely that you start a long argument that will only make you more upset and the game less enjoyable.
It turns out that there is a simple technique you can use to completely turn the table around and put the ball in your opponent's court. An angry player is likely to make mistakes and you should avoid to become angry yourself. The solution is as follows.
Words can be quite powerful and have profound effect on the audience. The correct use of words can make your life a lot easier. Usually, it comes down to the tone of your argument and the incentives it provides.
To illustrate this point further, a series of scenarios are provided in this article. In each scenario a concept is stated in two different ways. One way is much more efficient than the other. The difference between the statements can show you the subtlety of choosing words and the consequences of using the wrong ones at the wrong time.
Have you ever wondered how can you protect yourself against a new player who may choose to break a deal with you in the current game? If you have never played with this player before, how can you discover what type of a player he is? What if you agree over something with him, and he comes back denying it later on? You could end up in trouble. Is there a technique that you can use to know if he has a tendency to stab you in the back? It turns out that there is indeed an effective method.
Sometimes it can be incredibly difficult to say ‘no’. It is a simple word, but it just feels wrong to say ‘no’ when someone asks for a favour. Of course saying ‘no’ is easy if you don’t care about the person. What if you did care about the person, but you still wanted to say ‘no’ without hurting his feelings.
An example of a Risk game may clarify this. Suppose you are playing Risk online and your strategy is to conquer a continent such as South America. You also have some armies in Europe. A player approaches you and asks you to move your armies out of Europe. You want to say ‘no’. However, you want to say it in such a way that your opponent doesn't become hostile to you. There is no point in making enemies in the process. How do you do this?
Everyone must have a strategy. Even though everyone agrees on this, knowing exactly what this means has never been clear. There have been many attempts in examining this concept in more detail and various researchers and philosophers such as Sun Tzu and Clausewitz have contributed significantly.
There seems to be a need for a Theory of Strategy that identifies the most important elements and concepts related to a strategy. At the end of the day, the intention is to know what you may do given a set of circumstances. A good system is a system that asks you interesting questions. By attempting to answer those questions, you will construct and understand your strategy in a better way.
This article is part of a series of articles that show you how to win in any competition, including Risk. In the previous article you were shown how to be in command of your own mind. Control the mind and you can control everything. Here, the focus is on your opponent's mind. You will learn how to control it or even break it.
This series of articles provide a number of techniques that enable you to compete effectively in any competitive environment. Winning in Risk is no exception and examples are provided to demonstrate the key concepts.
My father said: "You must never try to make all the money that's in a deal. Let the other fellow make some money too, because if you have a reputation for always making all the money, you won't have many deals."
Jean Paul Getty
After a lot of diplomacy and propaganda, you manage to get your opponent to the negotiation table. You make fantastic moves in the negotiation and manage to convince him to make a deal with you. So far you are very happy with the results. However, there is one issue left. How do you make sure that your Risk opponent will commit to what he just promised? Surely, after all the hard work, you don't want to see all your efforts going to waste. What should you say or do to put him under pressure, so that even the thought of quitting on you does not occur to him?
I am a board game and Risk game enthusiast. I like thinking and talking about strategy in games which has led me to the creation of this website. Although Risk is a classic, I feel one can never get tired of playing this game. Read about what I think of the game and I am always eager to know what you think.
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If you do not compete for alliances anywhere, do not foster authority anywhere, but just extend your personal influence, threatening opponents, this makes town and country vulnerable. No alliances lead to isolation.