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Used in Risk Board Game and in Real Life
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By Ehsan Honary - Wednesday, February 20, 2008
3728 Views ::
1 Comments :: :: Diplomacy, Tactic, Strategy, Beginners
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Winning Risk isn't really that difficult. You just have to play it a few times, pick on some newbie player and, hopefully, one day it would be your day. You conquer the whole map and feel invincible. Well, at least for a while.
Back on that great satisfaction, you want to play again, sometimes with the same people. Of course this time you are marked, and you literally have no chance. Wining Risk once is one thing, winning it over and over again is a whole different issue. The ultimate challenge for a Risk player is to win consistently against the same set of people. Anyone achieving this monumental task should appropriately be called "The God of Risk".
For the rest of us mortals, we need to focus on our skills to get by. The question is what are the ultimate skills or habits of a highly successful Risk player who can win consistently.
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By Ehsan Honary - Tuesday, October 02, 2007
4304 Views ::
1 Comments :: :: Psychology, Diplomacy
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Suppose you are playing online Risk and a player starts to behave rudely in the game. For example, in the chatbox he states that: “You moron, why the hell did you do that?”, or, “%^$ newbies! They haven't got a clue how to play. %%%^&^ get rid of them!” and similar aggressive remarks. If you say “I don't like the way you chat”, or “I am not happy with your tone” or similar statements, it is likely that you start a long argument that will only make you more upset and the game less enjoyable.
It turns out that there is a simple technique you can use to completely turn the table around and put the ball in your opponent's court. An angry player is likely to make mistakes and you should avoid to become angry yourself. The solution is as follows.
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By Ehsan Honary - Thursday, September 06, 2007
2150 Views ::
1 Comments :: :: Psychology, Diplomacy, Real-world example
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Words can be quite powerful and have profound effect on the audience. The correct use of words can make your life a lot easier. Usually, it comes down to the tone of your argument and the incentives it provides.
To illustrate this point further, a series of scenarios are provided in this article. In each scenario a concept is stated in two different ways. One way is much more efficient than the other. The difference between the statements can show you the subtlety of choosing words and the consequences of using the wrong ones at the wrong time.
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By Ehsan Honary - Monday, August 20, 2007
2657 Views ::
2 Comments :: :: Psychology, Diplomacy
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Have you ever wondered how can you protect yourself against a new player who may choose to break a deal with you in the current game? If you have never played with this player before, how can you discover what type of a player he is? What if you agree over something with him, and he comes back denying it later on? You could end up in trouble. Is there a technique that you can use to know if he has a tendency to stab you in the back? It turns out that there is indeed an effective method.
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By Ehsan Honary - Tuesday, June 26, 2007
1643 Views ::
1 Comments :: :: Psychology, Diplomacy, Negotiation
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Sometimes it can be incredibly difficult to say ‘no’. It is a simple word, but it just feels wrong to say ‘no’ when someone asks for a favour. Of course saying ‘no’ is easy if you don’t care about the person. What if you did care about the person, but you still wanted to say ‘no’ without hurting his feelings.
An example of a Risk game may clarify this. Suppose you are playing Risk online and your strategy is to conquer a continent such as South America. You also have some armies in Europe. A player approaches you and asks you to move your armies out of Europe. You want to say ‘no’. However, you want to say it in such a way that your opponent doesn't become hostile to you. There is no point in making enemies in the process. How do you do this?
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By Ehsan Honary - Wednesday, June 13, 2007
1291 Views ::
0 Comments :: :: Diplomacy, Tactic, Strategy
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Everyone must have a strategy. Even though everyone agrees on this, knowing exactly what this means has never been clear. There have been many attempts in examining this concept in more detail and various researchers and philosophers such as Sun Tzu and Clausewitz have contributed significantly.
There seems to be a need for a Theory of Strategy that identifies the most important elements and concepts related to a strategy. At the end of the day, the intention is to know what you may do given a set of circumstances. A good system is a system that asks you interesting questions. By attempting to answer those questions, you will construct and understand your strategy in a better way.
Recently, there has been some attempt in this regard. An article by Gregory D. Foster under the title of Towards a Theory of Strategy attempts to provide the building blocks of this theory. Foster aims to define a theory that capture the essence of strategic decision making. The core of his theory is summarised in this article along with examples for Risk board game.
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By Ehsan Honary - Tuesday, June 05, 2007
1648 Views ::
0 Comments :: :: Psychology, Diplomacy, Strategy, Series
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Contents
This article is part of a series of articles that show you how to win in any competition, including Risk. In the previous article you were shown how to be in command of your own mind. Control the mind and you can control everything. Here, the focus is on your opponent's mind. You will learn how to control it or even break it.
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By Ehsan Honary - Thursday, May 31, 2007
2538 Views ::
1 Comments :: :: Psychology, Diplomacy, Strategy, Series
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Contents
When it comes to competitions, everyone wants to win. The problem is that there can be only one winner. If you want to win, you have to stand out from the competition. Is there a secret behind this? It turns out that there is. After all, not everyone can win.
This series of articles provide a number of techniques that enable you to compete effectively in any competitive environment. Winning in Risk is no exception and examples are provided to demonstrate the key concepts.
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By Ehsan Honary - Saturday, May 19, 2007
2401 Views ::
3 Comments :: :: Psychology, Diplomacy, Strategy, Negotiation
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My father said: "You must never try to make all the money that's in a deal. Let the other fellow make some money too, because if you have a reputation for always making all the money, you won't have many deals."
Jean Paul Getty
After a lot of diplomacy and propaganda, you manage to get your opponent to the negotiation table. You make fantastic moves in the negotiation and manage to convince him to make a deal with you. So far you are very happy with the results. However, there is one issue left. How do you make sure that your Risk opponent will commit to what he just promised? Surely, after all the hard work, you don't want to see all your efforts going to waste. What should you say or do to put him under pressure, so that even the thought of quitting on you does not occur to him?
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By Ehsan Honary - Wednesday, May 16, 2007
1152 Views ::
1 Comments :: :: Psychology, Diplomacy
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There always comes a time when you want to influence others. You may need to use a variety of psychological tactics depending on the situation and the person you are dealing with. In this article, a number of scenarios are presented and for each a course of action is suggested. Remember, what matters is always the end game. If you want someone to do something for you, you need to keep focusing on the outcome. You need to make it easier for the other person to make the right choice, the choice that you desire. Here are a number of scenarios and solutions to help you get what you want.
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Latest Forum Posts
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RE: Preferred Ending Spot? by Dan12 | | Glad to be of any help, now you go and kick them all those players. We are counting on you .... :-) | RE: The "Virgin Board" by G.I. Joe | | I have the same board as you Bismark. It turns out that that particular board was admittedly a mispr... | RE: Preferred Ending Spot? by G.I. Joe | | Ok guys, that totally makes sense. The location of ANY attack really, depends on the players, not th... | |
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