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Online Risk Games

How to Maintain the Balance of Power (Part 4 of 4)

By Ehsan Honary - Sunday, December 13, 2009
:: 8 Comments :: Article Rating :: Strategy, Online Risk Games, Series

In the previous part, you timed the elimination of another player really well and collected his cards. This got you the critical momentum which you needed to deal with the next set of challenges.

Because of your balance management, you made Purple stronger until eventually Purple became too strong even for you. Now you had to confront it. The situation looked like this:

Risk Game Balance

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How to Maintain the Balance of Power (Part 3 of 4)

By Ehsan Honary - Sunday, December 06, 2009
:: 3 Comments :: Article Rating :: Strategy, Online Risk Games, Series

In the last part you saw how you managed the balance of power by weakening the strong players and letting weaker players to become strong. You found yourself in the following position and were wondering what to do next.

Risk Game Balance

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How to Maintain the Balance of Power (Part 2 of 4)

By Ehsan Honary - Sunday, November 29, 2009
:: 8 Comments :: Article Rating :: Strategy, Online Risk Games, Series

In Part 1 you saw the initial distribution of armies and despite a good start discovered that you had a competitor who was even in a better position than you. Let’s examine this state and evaluate the move.

Risk Game Balance

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Systematic Analysis of All Possible Risk Game Variations

By Ehsan Honary - Sunday, November 22, 2009
:: 2 Comments :: Article Rating :: Online Risk Games, Risk Fans

Risk has expanded greatly in recent years. Risk began its life in the 1950s and the fact that it is still widely available and popular is a testimony to its success. In its relative long history, as far a modern board games goes, Risk rules have been updated countless times and many varieties have been created and use especially when Risk has been introduced in different countries.

As computer technology progressed, official Risk games started to appear on computer games and these in turn introduced a variety of new options and maps that people could use. However, it wasn’t until the advent of unofficial Risk games that Risk and its endless amusing varieties took off. Many Risk game providers simply started their life by introducing classic Risk and an ability for players to play on different maps. Later, they made it easier for players to make maps and suddenly a whole variety of fan made maps from Star Wars, to Lord of the Rings to some elegantly topologies appeared on these sites.

Players liked these new trends so much that they simply started to ask a new question; “if we can change the maps, can we change other rules?” Today, many of competing unofficial Risk games differentiate themselves from one another by the variations they provide as well as the potential options available. Good options get replicated and certain varieties prevail or become the new standard.

This article systematically examines Risk variations and explores all areas were variations have been introduced. This will help those eager players who are constantly in search of making something new to get inspired by these custom Risk games and get more millage out of their games.

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How to Maintain the Balance of Power (Part 1 of 4)

By Ehsan Honary - Sunday, November 15, 2009
:: 12 Comments :: Article Rating :: Strategy, Online Risk Games, Series

Risk is all about balance. If you become too weak you will be attacked and eliminated. If you become too strong, you will be ganged up on until you become a weak player and we know what happens to weak players.

However, balancing the game is an art. It requires full understanding of the rules, the map, the psychology of other players to some extent and of course impeccable timing. Players who get this right and go on to win, usually feel that they won not because of one crucial clever move or a sound strategy. Instead, they feel more like indirectly guiding a set of people towards the path of their choice without others realising what is happening to them. It is this feeling that makes Risk so enjoyable and so rewarding, not to mention so addictive.

In this series of articles, we are going to examine a complete game and look at the critical moments and various options you have in these situations. Each part of the series raises a number of questions asking you to suggest what happens next. Please provide your inputs and discuss it with the fans. A few days later the next part will be published and you can see the progress of the game and provide your comments.

Suppose you are playing Risk on a non-Earth map. The bigger the continent, the more bonus you get and cards are set as escalating (the cashing sequence is 4,6,8,10,...). The following is your random starting point playing as Red.

Risk Game Balance

What is your strategy? What would you do?

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Critical Starting Moves in Risk (Part 2 of 2)

By Ehsan Honary - Sunday, November 08, 2009
:: 4 Comments :: Article Rating :: Strategy, Online Risk Games, Real-world example, Beginners , Series

As you saw in Part 1, the initial start in Risk is quite critical and if you don’t get it right you can fail spectacularly. Opening moves in Risk are much like Chess. They set the pace of the game, define the strategic positions which would come to define the rest of the game. It is always possible to get away with a single mistake, but a series of mistakes is lethal. If you realise you have already made a mistake, beware that you can’t afford to risk anymore and need to play conservatively thinking about all possible consequences before you make your decision. Let’s analyse the game further to see what happened and what went wrong.

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Critical Starting Moves in Risk (Part 1 of 2)

By Ehsan Honary - Sunday, October 25, 2009
:: 4 Comments :: Article Rating :: Strategy, Online Risk Games, Beginners , Series

Risk can be surprising and in the course of a game, you may always have a heart sinking feeling of imminent danger and fall. In fact, this is what makes Risk so exciting. Anyone can win which means even experienced players must be on guard all the time otherwise can easily lose.

The opening stages of a game are quite critical. If you start badly or make mistakes, you are very likely to get kicked out and the game and lose. You must pay constant attention to your opponents as well as your own position in comparison with others. The best way to learn opening moves is by example. Let’s consider the following game.

Risk Game Starting Move

This game is played on a non-Earth map. The card sequence is escalating which means that the rate goes up by 2 every time someone cashes a set. We are going to analyse this game in an abstract way, so don’t worry too much about the details. Assume that similar to the Earth map, the bigger the continent or the higher the number of its borders, the more bonuses you get.

Assume you are Red and the map above was the starting position.

What would you do?

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Don't Fight the Last War! Part 3 of 3

By Ehsan Honary - Saturday, November 29, 2008
:: 5 Comments :: Article Rating :: Diplomacy, Strategy, Online Risk Games, Series

This is the last part of the 3-part series. As you saw earlier, many players suddenly made bold moves and expanded in different directions. The cards meant that the game was unstable and anything could happen. Here is how the world looked like.

Total Diplomacy - Risk Game - Last War 8

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Don't Fight the Last War! Part 2 of 3

By Ehsan Honary - Saturday, November 15, 2008
:: 16 Comments :: Article Rating :: Diplomacy, Strategy, Online Risk Games, Series

As you saw in Part 1 of this example scenario, Brown had a dilemma and needed a compromise. This is how the world looked like. Follow with this example to see what happened next.

 

Total Diplomacy - Risk Game - Last War 5

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Don't Fight the Last War! Part 1 of 3

By Ehsan Honary - Thursday, October 30, 2008
:: 5 Comments :: Article Rating :: Diplomacy, Strategy, Online Risk Games, Series

Every now and then I come across Risk games that stand out in memory for a long time simply because of the way they unfolded and provided sheers entertainment. The following is the story of one of these games.

The game captures the essence of timely decision making. In Risk, players need to be robust and continuously recalculate their position in respect with others. Unfortunately not all do, and as you may imagine this will cost them the game. In effect, they fight their last war and get eliminated!

The following example will illustrates this beautifully. This is the first part of a 3-part series. You are encouraged to suggest solutions. A few days later, the next part will be published and you can all compare your potential solutions with what actually happened.

Total Diplomacy - Risk Game - Last War 1

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Know when to fight; with how much armies to fight and be prepared to fight.

Sun Tzu

Book: Total Diplomacy, The Art of Winning Risk, Risk Strategies
 
 

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RE: Dice roll rules help needed.
by QSW
Hi The Player Thank you very much for clearing that up for us, most appreciated :)
RE: Dice roll rules help needed.
by The Player
QSW, you are right in this case. As the defender you will only lose 1 army. You cant be losing 2 arm...
Dice roll rules help needed.
by QSW
  Hi there,   I'm playing the UK version of the boardgame Risk. Last night we played a ...
RE: Playing Risk with more dice.
by The Player
I would say, if you want to shorten the game, change the rules or targets. For example use mission c...
Playing Risk with more dice.
by gconeen
In order to speed up the game, I was thinking of using more dice--Like 5 attack dice and 4 defense d...
RE: I just thought of it! Iraqi War Variation!
by riskgamer1212
Kind of neat but imperfect i dont like the fact that you included bombings its kind of an insult to ...
RE: risk mission cards
by kristal
super please with bambyeyes.................
RE: risk mission cards
by kristal
Could someone please give me a list of the missions of secret mission risk? Thanks a lot!
RE: Risk Club Scenario 1
by Ehsan Honary
Excellent. It seems that you all enjoyed this game. Good finish and it seems that Red was still play...
RE: Risk Club Scenario 1
by Belisarius
The game had ended! To begin with, Green added what he could to his forces, and centered them all in...