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Risk Game Strategy Guides: Series

 

The Psychology of Decision Making in Risk (Part 1 of 2)

The Psychology of Decision Making in Risk (Part 1 of 2)
Psychology, Strategy, Series

Article Rating:::: 2 Ratings :::: 0 Solutions ::::Thursday, October 29, 2009

Sometimes choosing between options is not easy, especially when you have to deal with probabilities. You may think each option has its own pros and cons. The situation gets even more complicated when you realise someone else has these options and are wondering which one they are going to choose. In Risk, decision making plays a significant role and it is ideal to have a deeper look at this topic.

To start this investigation, let’s do an experiment. To get good results, please follow these instructions carefully.

Below, you can see two links. Each of these links leads you to a simple question. Please answer  the first question, then come back to this page and then answer the second question.

Note: Please answer both questions one after the other, so we can get consistent results.

Risk Decision Making Question 1

Risk Decision Making Question 2

Once you have voted, you can read the next part of article in Part 2.

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Critical Starting Moves in Risk (Part 1 of 2)

Critical Starting Moves in Risk (Part 1 of 2)
Strategy, Online Risk Games, Beginners , Series

Article Rating:::: 4 Ratings :::: 5 Solutions ::::Sunday, October 25, 2009

Risk can be surprising and in the course of a game, you may always have a heart sinking feeling of imminent danger and fall. In fact, this is what makes Risk so exciting. Anyone can win which means even experienced players must be on guard all the time otherwise can easily lose.

The opening stages of a game are quite critical. If you start badly or make mistakes, you are very likely to get kicked out and the game and lose. You must pay constant attention to your opponents as well as your own position in comparison with others. The best way to learn opening moves is by example. Let’s consider the game shown above.

This game is played on a non-Earth map. The card sequence is escalating which means that the rate goes up by 2 every time someone cashes a set. We are going to analyse this game in an abstract way, so don’t worry too much about the details. Assume that similar to the Earth map, the bigger the continent or the higher the number of its borders, the more bonuses you get.

Assume you are Red and the map above was the starting position.

What would you do?

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What can You Learn from the Mongol Invasion? (Part 1 of 2)

What can You Learn from the Mongol Invasion? (Part 1 of 2)
Diplomacy, Strategy, Real-world example, Series

Article Rating:::: 10 Ratings :::: 1 Solutions ::::Monday, October 12, 2009

History has many lessons to teach us and when it comes to strategy and you can get a lot of insight from it. In 1218, Khwarezm was a prosperous empire covering modern day Iran and Afghanistan. Shah Mohammad II ruled from his wealthy capital of Samarkand. At this time, the Mongols on his East approached him to make a deal on reopening the Silk Road. This would bring even more wealth, to the empire so Shah agreed to it.

Later, Mongols sent an envoy to buy expensive gifts for their court from the empire. Shah suspected the convoy as spies and killed them all. Genghis Khan, leader of Mongols responded by sending their ambassador to the Shah requesting an apology. Shah did not consider the Mongols as an equal power, so he was outraged by a request to apologise. He had the ambassador killed as a symbolic move to show that he was in charge of a superior empire. Naturally, this meant war.

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Don't Fight the Last War! Part 3 of 3

Don't Fight the Last War! Part 3 of 3
Diplomacy, Strategy, Online Risk Games, Series

Article Rating:::: 11 Ratings :::: 6 Solutions ::::Saturday, November 29, 2008

This is the last part of the 3-part series. As you saw earlier, many players suddenly made bold moves and expanded in different directions. The cards meant that the game was unstable and anything could happen. The above shows how the world looked like.

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Don't Fight the Last War! Part 2 of 3

Don't Fight the Last War! Part 2 of 3
Diplomacy, Strategy, Online Risk Games, Series

Article Rating:::: 10 Ratings :::: 17 Solutions ::::Saturday, November 15, 2008

As you saw in Part 1 of this example scenario, Brown had a dilemma and needed a compromise. This is how the world looked like. Follow with this example to see what happened next.

 

Total Diplomacy - Risk Game - Last War 5

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Don't Fight the Last War! Part 1 of 3

Don't Fight the Last War! Part 1 of 3
Diplomacy, Strategy, Online Risk Games, Series

Article Rating:::: 8 Ratings :::: 5 Solutions ::::Thursday, October 30, 2008

Every now and then I come across Risk games that stand out in memory for a long time simply because of the way they unfolded and provided sheers entertainment. The following is the story of one of these games.

The game captures the essence of timely decision making. In Risk, players need to be robust and continuously recalculate their position in respect with others. Unfortunately not all do, and as you may imagine this will cost them the game. In effect, they fight their last war and get eliminated!

The following example will illustrates this beautifully. This is the first part of a 3-part series. You are encouraged to suggest solutions. A few days later, the next part will be published and you can all compare your potential solutions with what actually happened.

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36 Strategies > Part 6: Defeat Strategies

36 Strategies > Part 6: Defeat Strategies
Tactic, Strategy, Series

Article Rating:::: 4 Ratings :::: 1 Solutions ::::Friday, July 27, 2007
In this article you will be introduced to the Defeat Strategies of the Thirty-Six Strategies.

Strategy 31: The beauty trap. (The tender trap, use a woman to ensnare a man.)

Strategy 32: The empty fort strategy. (Mental trap; empty a fort to make the enemy think it is filled with traps.)

Strategy 33: Let the enemy’s own spy sow discord in the enemy camp. (Use enemy’s own spy to spread false information.)

Strategy 34: Inflict injury on one’s self to win the enemy’s trust. (Fall into a trap; become baited.)

Strategy 35: Chain together the enemy’s ships. (Never rely on but a single strategy.)

Strategy 36: If all else fails, retreat.

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36 Strategies > Part 5: Proximate Strategies

36 Strategies > Part 5: Proximate Strategies
Tactic, Strategy, Series

Article Rating:::: 12 Ratings :::: 0 Solutions ::::Thursday, July 19, 2007
In this article you will be introduced to the Proximate Strategies of the Thirty-Six Strategies.

Strategy 25: Replace the beams with rotten timbers.

Strategy 26: Point at the mulberry and curse the locust.

Strategy 27: Pretend to be a pig in order to eat the tiger. (Play dumb.)

Strategy 28: Remove the ladder when the enemy has ascended to the roof. (Cross the river and destroy the bridge.)

Strategy 29: Deck the tree with bogus blossoms.

Strategy 30: Make the host and the guest exchange places.

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36 Strategies > Part 4: Chaos Strategies

36 Strategies > Part 4: Chaos Strategies
Tactic, Strategy, Series

Article Rating:::: 15 Ratings :::: 0 Solutions ::::Friday, July 6, 2007
In this article you will be introduced to the Chaos Strategies of the Thirty-Six Strategies.

Strategy 19: Remove the firewood under the cooking pot. (Remove the stick from the axe.)

Strategy 20: Catch a fish in disturbed waters.

Strategy 21: Slough off the cicada’s shell. (False appearances mislead the enemy.)

Strategy 22: Shut the door to catch the thief.

Strategy 23: Befriend a distant state while attacking a neighbour.

Strategy 24: Obtain safe passage to conquer the Kingdom of Guo.

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36 Strategies > Part 3: Attacking Strategies

36 Strategies > Part 3: Attacking Strategies
Tactic, Strategy, Series

Article Rating:::: 5 Ratings :::: 0 Solutions ::::Saturday, June 30, 2007
In this article you will be introduced to the Attacking Strategies of the Thirty-Six Strategies.

Strategy 13: Startle the snake by hitting the grass around it.

Strategy 14: Borrow another’s corpse to resurrect the soul. (Raise a corpse from the dead.)

Strategy 15: Entice the tiger to leave its mountain lair.

Strategy 16: In order to capture, one must let loose.

Strategy 17: Tossing out a brick to get a jade.

Strategy 18:Defeat the enemy by capturing their chief.

Continue to Read...
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About the Author

I am a board game and Risk game enthusiast. I like thinking and talking about strategy in games which has led me to the creation of this website. Although Risk is a classic, I feel one can never get tired of playing this game. Read about what I think of the game and I am always eager to know what you think.

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Total Diplomacy: The Art of Winning Risk

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