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Subject: Australia Senario
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Bismark08User is Offline


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Posts:14

16 Feb 2008 8:45 PM  

This is a game that i recently played. I lost and was wondering how sound my strategy was.

It had 5 players

1. Red me: In control of Australia and about half of Asia

2. Green: Controls all of Europe already started expanding     

3. Blue: Controls all of Africa  

4. Yellow: Controls S.A.       Intent unknown

5. Black: Controls all N.A..  Intent to build up men and turtle it.   

 

P.S. Green and Blue have an uneasy agreement.

Bismark08User is Offline


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16 Feb 2008 8:57 PM  

Total Diplomacy Risk Map: Stratton-1
Risk Map: Stratton-1 --- Open Copy in Risk Map Editor


Total Diplomacy Risk Map: stratton1
Risk Map: stratton1 --- Open Copy in Risk Map Editor

 


Risk Map: stratton1 --- Open Copy in Risk Map Editor

 

Bismark08User is Offline


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16 Feb 2008 9:16 PM  

 

 

This is what I initiated please offer your opinions on it.

The order for turns is Red, Black, Yellow, Green, Blue.

Red: invaded Alaska because of weakness and to stop him from getting 8

Black:  only gets 3 men can't start a counterattack until next turn. Must move his forces from Central tthe north.

Yellow: invades Central America sensing weakness leaves himself slightly exposed to Africa.

Green: Alarmed by the recent events in confused on what to do, decides to just fortify and let things play out.

Blue: Is in a arms race with Green that will eventually turn violent. Has aspirtations of capturing S.A.

 

My plan was to weaken Black with the help of yellow. Also I planned on a costly Green, Blue war. While this happened Yellow would capture most of N.A. and hopefully make Green and Blue nervous. My goal was to capture Asia and emerge in a dominate postition. The only people who could have stopped me were Blue, or Green but I foresaw my plans keeping them occupied.

Please evalute my plan and offer your moves in my place.

Ehsan HonaryUser is Offline


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17 Feb 2008 2:06 AM  
This seems to be a very nice example of a great Risk game.

Starting from Australia seems to come with its own issues, i.e. inability to expand easily. Given that, you are usually forced to play an isolated strategy, your options can be limited. Nevertheless, it is indeed possible to win the game so here are some analysis.

Players seems to be experienced enough in this game. So conquering Asia and holding it is out of question. As soon as you get Asia everyone may become alert to your power and simultaneously invade which is what you don't want.

So I guess your current approach of diplomacy is very good. By getting Blue and Green in a conflict and also getting Black and Yellow in a conflict, you can expect to grow yourself.

My solution is that rather than going for continents, you get extra armies by not attacking others so you can keep up with them. As other players get weaker in the game, go for elimination. Get their cards and grow yourself. Get most of Asia and get it strongly, but don't get all of it as not to raise concern.

You should use your power to make treaties or agreements with other players so that the conflicts continue to your benefit.

For example when Yellow expanded in NA and Black was weak enough, attack Black, eliminate him and then reinforce yourself in Asia as if you are not a competitor to Yellow. The reason: so you can set Yellow against others as well. After all, you are playing a strategy of isolation, so you need to play like that pretty much throughout the game.

Good game ...

Ehsan Honary
The PlayerUser is Offline


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Posts:38

18 Feb 2008 12:05 AM  
Nice one. Pretty much agree with the above comments. As Red, you can also negotiate with Blue to have an agreement not to attack each other. This puts Blue against either Yellow or Green which is inline with what you want to do in the game. You could also approach Green for an agreement, if Blue refused to accept. Since they can benefit from your treaty, it is likely that one of them will agree with you.

It is a good idea to get Yellow to attack Black and tilt the equation. But needs to be done in moderation. Expanding to NA when starting from Australia is not always advisable. You don't want Yellow or Green to get NA at your expense.
Bismark08User is Offline


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18 Feb 2008 12:37 AM  

Thanks I thought the plan was nice to, but things soon went bad just like Murphy said. Yellow instead of concentrating on Black only commited few troops (and was soon pushed out) and instead invaded Africa. He succeded but Green And Blue instead of bloodyin each other treatyd and pushed him out. Black also invaded Asia and later S.A., as did Blue. Green advanced on Asia. I was quickly losing ground while blue destroyed yellow and invaded N.A. Now that he was storng he betrayed Green and invaded Europe. Blue eventually won in a few more turns. I came in 3rd only because I withdrew to Siam and made a last stand.

Each of the following maps show one round and portray what I just said.


Risk Map: stratton-End --- Open Copy in Risk Map Editor

 


Risk Map: stratton-End-2 --- Open Copy in Risk Map Editor

 


Risk Map: stratton-End-3 --- Open Copy in Risk Map Editor

 

Total Diplomacy Risk Map: Stratton-End-
Risk Map: Stratton-End- --- Open Copy in Risk Map Editor



Risk Map: stratton-End-4 --- Open Copy in Risk Map Editor

 

Ehsan HonaryUser is Offline


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18 Feb 2008 3:36 AM  

Oh, that played out well. From looking at the maps I can say straight away that Green made a fundamental mistake. By making a treaty with Blue, Green and Blue got a huge advantage over others since others didn't have such similar treaties. However, Blue used this agreement more effectively by expanding towards SA and getting a whole continent, eliminating a player all without increasing the number of borders. On the hand, Green fought a useless war in Asia and gained absolutely nothing. So Blue had the game to himself when SA was conquered. Black was almost gone. Green sat tight and Red was pretty much stuck in Australia and a bit of Asia.

So I can see why Blue went to win. Green should have tried to engage Black either through Kamchatka or Greenland. Black was already weak and already in conflict with Yellow. It made sense to get some territories in NA since it leads to a useful continent. Green could have made a treaty with Red over Asia to cover his back and then just go for Black. Red would have been happy to accept the deal, thinking that getting Asia is his best choice given the map.

Green could meet Blue over central America. and that could have led to a conflict and a corrosive war. Red could grow until he had enough armies to attack others.

The moral of the story is that if you make a treaty with another player, you should honour the treaty but still classify the player as a competitor. After all, there can be only one winner. By having a treaty you help each other to get to the end of the game, but still you have to fight it out in the end. So, it's a good idea to set the scene in such a way that your competitor has to work hard to get to the end so that, hopefully, by then you have enough momentum to win the game against him. In this case Green should set the scene so that every other player starts attacking Blue. Over time, Green may end up with an advantage.

Playing as Red, you should exploit the deal between Green and Blue and push both to fight other players. A deal with Green might have led to a 3 polar world (Blue, Red and Green) where two poles would be in conflict all the time. So Red could have won.

Nice contribution though. Please post more. This is what Risk is all about. Pure strategy and fun.


Ehsan Honary
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Forums > RISK > Risk Game Strategies > Australia Senario