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CallumUser is Offline


Tactician
Tactician
Posts:4

19 Jan 2011 5:05 PM  
Hi, I'm new to this message board and a long-time Risk fan for nearly 15 years. I started playing Risk with my brothers and cousins (6 of us) when I was 6 and have recently bought the new 'Total Diplomacy' book. Plus for the last few years I play regular games with 2 different groups of friends.

I'm a huge fan of Mission Risk and with 5-6 players it's the only version that I play. I have the 1959 re-issue edition but we have 12 different missions written out on pieces of paper (some are taken from the 1996 or 1998 version we used to own):

1. Destroy the BLACK troops - if you are the BLACK troops then conquer 24 territories.

2. Destroy the BLUE troops - if you are the BLUE troops then conquer the continents of NORTH AMERICA and AFRICA

3. Destroy the RED troops - if you are the RED troops then conquer 18 territories with 2 armies on each.

4. Destroy the GREEN troops - if you are the GREEN troops then conquer the continents of ASIA and SOUTH AMERICA.

5. Destroy the YELLOW troops - if you are the YELLOW troops then conquer 24 territories of your choice.

6. Destroy the PINK troops - if you are the PINK troops then conquer the continents of EUROPE and AUSTRALIA.

7. Conquer 2 continents of your choice.

8. Conquer the continents of ASIA and AFRICA.

9. Conquer the continents of NORTH AMERICA and AUSTRALIA.

10. Conquer the continents of SOUTH AMERICA and EUROPE.

11. Conquer 24 territories of your choice.

12. Conquer 18 territories of your choice with 2 armies on each.

One rule we have as an alternative for when another player kills the opponent you had to destroy as your mission, is to complete the 2nd mission on the card. However I really like the kill the other player rule - I think I'll employ that as an extra option from now on.

Since I got the book, I've probably played about 12 games in 3 months and this definitely for me has been the most exciting version to play - I guess it depends on the players you play against as well. What's interesting is that not only are the games a bit quicker (if you call 2-6 hours quick), but I believe there is a better balance required to play both defensive and aggressive because:

a) Players can get to their goals quicker and requires more skill to position/move yourself as opposed to World Domination.

b) Players need to be more tactically flexible. Isolationist Players that regularly 'turtle' in Australia are more likely to miss out on being involved in the negotiations and although still a popular tactic, doing so might make their particular mission harder to achieve.

c) The intrigue of not knowing what other players missions are and the lengths that people will go to prevent someone else from fulfilling their mission makes the balance of power quite even (we have the 12-armies per territory limit to help this).

d) A high level of negotiation skills are required to swing the board in your favor while using other players 'perceived' missions becomes another great tool for manipulation and calling false motives!

e) Even if you're struggling, the fact that your mission might be to kill someone else means that you are still in the game. (I had one 4-player game that went for 4 hours where I was beaten to a pulp for the entire game but manipulated my friend to face off with the other strong competitor, which was the opponent I had to destroy. I made a high cash-in and amazingly won the game - the looks of disbelief on my friends faces was priceless!)

f) The unknown factor of what people's missions are makes for some great comedy and surprises - quite often someone else will steal the game from the most dominant player. I've also seen some funny things happen with players making truses with players they have to destroy!

The only 'minor' flaws I've picked up are that missions 7 & 10 seem to be a tad easier than the rest. In one 6-player game a few days ago, my friend had Mission #7 and frustratingly conquered AUSTRALIA and SOUTH AMERICA by Round 6 in what was otherwise a terrificly even battle. One possibilty we suggested is to hold the continents for a turn, how does this sound?

The other is that Mission Risk doesn't work at all for 3-player games while 4-player games are a little less exciting and usually end quicker. Yet for 5-6 player games, it is terrific. Let me know what you think of these ideas and hope to have some interesting discussion down the track.

Callum Healey
The PlayerUser is Offline


Strategist
Strategist
Posts:38

20 Jan 2011 1:04 AM  
Very informative post callum. Just to get this right, as an example the mission you like the most is to say "Kill Blue. If you are Blue kill Yellow. And if another player killed your target, kill that player" or is it, "Kill Blue. If another player killed Blue, kill that player. If you are Blue conquer 24 territories."

What if Yellow was not in the game? Do you choose a subset of mission cards depending which colours are used.
CallumUser is Offline


Tactician
Tactician
Posts:4

20 Jan 2011 2:36 AM  

No worries. If Yellow was not in the game then they would simply do the second part on the mission card which would be conquer 24 territories.

If you are blue and your mission is to kill the yellow troops but someone else does that for you, you again move on to the second part of the card which is conquer 24 territories. However I really liked one of the previous posters who mentioned that their rule is to kill the player that wiped out the opponent they were meant to kill.

I thought that our house rules might be able to incorporate that rule as a second option. For example if you are blue and your mission is to kill yellow, but green killed yellow, then you could either kill green OR conquer 24 territories to win the game. Hope that makes sense.

The PlayerUser is Offline


Strategist
Strategist
Posts:38

20 Jan 2011 4:34 PM  
Callum that makes sense and I like the house rule as well. Need to give it a try though when I get the chance. Feels exciting.
OgishaUser is Offline


Tactician
Tactician
Posts:4

23 Jun 2011 9:16 AM  

My friends and I are playing with this missions:

  • Destroy [color] army or, if you are [color] army, conquer 24 territories.
  • Conquer Asia and South America
  • Conquer Asia and Africa
  • Conquer North America and Oceania
  • Conquer North America and Africa
  • Conquer Europe, Oceania and 1 continent of your choice
  • Conquer Europe, South America and 1 continent of your choice
  • Conquer 18 territories with at least 2 armies on each
  • Conquer 24 territories

We tried to add new missions. On missions above, every continent is mentioned twice. We added 3 new missions so every continent is mentioned 3 times:

  • Conquer North America and Europe
  • Conquer South America, Africa and Oceania
  • Conquer Asia and 1 territory on each continent (except South America)
  • (and bonus mission): Conquer 3 territories on 3 upper continents each, and 2 territories on 3 bottom continents each

This as a whole, can bring disbalance: 3 players can fight over 1 continet for mission and 4. for example could have totally different continets to conquer, making him easier path to win. So we returned to old missions :)

We also tried this new missions from 2003 rules set but they simply kill the game.

DanielCzUser is Offline


Tactician
Tactician
Posts:2

28 May 2013 6:24 PM  

Hi.I have a problem understanding the meaning of some missions from the 2003 RISK game.For example:

Destroy 15 enemy troops:It means that I must eliminate 15 enemy troops in just 1 turn or in total from the begining of the game?

Conquer 1 territory in each of 5 continents:It means that I have to conquer them in one turn or am I supposed to count them from the beggining of the game?

Thank you in advance for all of your responses.

Dan12User is Offline


Diplomat
Diplomat
Posts:81

30 May 2013 12:23 PM  
DanielCz

Here is how we play:
Destroy 15 troops: You need to destroy them in one turn. It can be in different battles but so long as in one turn you remove 15 armies from the total armies of the target player.

Conquer 1 territory in each 5 continents: You just need to be in possession of all 5 territories at the same time ( in a given turn) to be able to complete the mission. You can conquer them one by one from the beginning of the game but if you lose them you have to get them again so at some point you can have all of them.

Have fun with the games.
DanielCzUser is Offline


Tactician
Tactician
Posts:2

30 May 2013 4:53 PM  

Thank you for your answer Dan12.It is a multi-hour game,indeed :P

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