What if you have a history with another player? This happens all the time. You play a few games and you start to get ruthless as the games progress. You develop a history. Even if you forget what you have done to others, they may not forget it. There comes a time when they want to take revenge and they may attempt this when you least expect it.
Hence, you always need to be prepared and ‘remember’ the history between you and other players. If you suspect that a player is planning to take revenge; you need to contain him or remove him from the game. However, saying this is easier than done. The following scenario illustrates this concept.
Playing online Risk games is always different from playing with the board game. Performing diplomacy with text chat isn't quite the same. Nevertheless, the capability is there and it is possible to use it to perform some limited diplomacy.
Let's look at this scenario in detail. The idea is to examine it from all angles and find out what is the best outcome.
You were originally in Africa, but you decided that it was too competitive and if you stay there you will be squeezed between Brown and Yellow. So you decided to leave and make your luck elsewhere.
You went to Asia and adopted a strategy of slow concentrated growth. All you wanted was not to get kicked out of the game.
Meanwhile, everyone else was busy conquering their continents secure. Blue has just managed to get his continent. Green will get Europe in one turn. Yellow and Brown already have their continents, but are aggressively competing over Africa.
Brown was clever earlier on. He made a treaty with Blue over Central America not to be attacked. He has since counted on this and has moved all his armies to a single front, which is helping him greatly to fight in Africa.
All players are quite experienced.
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