Total Diplomacy Risk game strategies
 
Register  |  Login

Your No 1. Resource Site for Tactics, Strategy and Diplomacy
Used in Risk Board Game and in Real Life

What's on This Site: Use the Site Index

Articles

Minimize

Current Articles | Categories | Search | Syndication


36 Strategies > Part 1: Winning Strategies

By Ehsan Honary - Saturday, June 16, 2007
3491 Views :: 0 Comments :: :: Tactic, Strategy, Series
 

Strategy 1: Deceive the sky to cross the ocean.

Moving about in the darkness and shadows, occupying isolated places, or hiding behind screens will only attract suspicious attention. To lower an enemy’s guard you must act in the open, hiding your true intentions under the guise of common, everyday activities.

In Risk Game:

Never try to show yourself as a mysterious player. An unknown player is instinctively taken as a dangerous player by all others and you never want to fight everyone in the game. Act as a normal player and let them read some of your moves. Sometimes make mistakes and don’t make them feel concerned about you. Let them forget you. Just keep growing your empire without bringing too much attention to yourself.

Strategy 2: Surround Wei to rescue Zhao.

When the enemy is too strong to attack directly, then attack something they hold dear. Know that in all things they cannot be superior. Somewhere there is a gap in their armour, a weakness that can be attacked instead.

In Risk Game:

A Risk player can have a big ego. Take advantage of it. He may think he is superior, but his thinking is his weakness. Intimidate an ego-driven player to attack your enemies and watch him lose as he weakens himself in the process.

Strategy 3: Borrow one’s hand to kill. (Kill with a borrowed knife.)

Attack using the strength of another (because of lack of strength or because you do not want to use your own strength). Trick an ally into attacking your enemy, bribe an official to turn traitor, or use the enemy’s own strength against them.

In Risk Game:

Get two of your opponents to fight each other. If you are in Africa and are afraid of the South American player, then get him to fight North America. You get the benefit without the cost.

Become an ally with your neighbour. Your neighbour is now going to fight with another player, which is likely to be your enemy too.

Strategy 4: Make your enemy tire themselves out while conserving energy. (Substitute leisure for labour)

It is an advantage to choose the time and place for battle. In this way you know when and where the battle will take place, while your enemy does not. Encourage your enemy to expend their energy in futile quests while you conserve your strength. When they are exhausted and confused, you attack with energy and purpose.

In Risk Game:

Attack is the best form of defence. You get to choose the terms and others have no choice but to follow. Get others engaged in useless wars of attrition and stay away from any conflict yourself. Rather than focusing on getting more armies every turn, try to avoid losing them in battles.

Make your opponents feel threatened and scared, so they become restless and start to fight with everyone. An opponent who is angry or frightened is more likely to make mistakes.

Strategy 5: Use the opportunity of fire to rob others. (Loot a burning house).

When a country is beset by internal conflicts, when disease and famine ravage the population, when corruption and crime are rampant, then it will be unable to deal with an outside threat. This is the time to attack.

In Risk Game:

Every player in the game needs to expand so that eventually he can win the game. Every time an expansion happens, a player becomes vulnerable. The borders are not set yet. The armies are not placed efficiently and there can be holes in the borders. In addition, since they have just expanded, they may not be able to retaliate with large number of armies in case someone attacks them. A classic situation is when a player cashes his cards and goes on a campaign. Now, he has no more card combinations and has weaker borders due to his expansion.

This is the most ideal time to attack a player. In fact, statistically, players in most games are eliminated just after they have made a ‘bold move’ such as a blitzkrieg after cashing cards. Always be ready for the aftermath of a campaign initiated by someone else.

Strategy 6: Feign an attack in the east and attack in the west.

In any battle the element of surprise can provide an overwhelming advantage. Even when face to face with an enemy, surprise can still be employed by attacking where they least expect it. To do this you must create an expectation in the enemy’s mind through the use of a feint.

In Risk Game:

Place your armies away from where you are going to attack. Don’t let your opponent know what your plans are. If you are in South America, put your armies in Venezuela for a campaign against Africa. If your opponent doesn’t know where you are going to attack, he wouldn’t know where to defend either.

Contents:

 
Rating
Comments
Currently, there are no comments. Be the first to post one!
You must be logged in to post a comment. You can login here
Print  
 

Any fool can make things bigger, more complex, and more violent. It takes a touch of genius-and a lot of courage-to move in the opposite direction.

Albert Einstein

RSS Feed
Subscribe
Add to Google
Add to Netvibes
Add to My Yahoo!
                        
Subscribe to receive updates by Email
 
 
Book: Total Diplomacy, The Art of Winning Risk, Risk Strategies

New

Minimize
Available from Amazon
Index
Topic (Posts)
Best Content
 
 

Latest Forum Posts

Minimize
Discuss the rise of the great power through this battle report
by Great Alan
      Does anyone find that you're always unable to become the great power ...
RE: Preferred Ending Spot?
by Dan12
Well I am interested G.I.Joe, I am sure others will be interested too. Good luck, let us know how it...
RE: Preferred Ending Spot?
by G.I. Joe
Thanks a lot and I plan to, Dan. I'm going over to a friend's house this weekend for game night and ...
RE: Help
by Table Talk
One thing you need to make sure of though, if they gang up on you, go down fighting to the last man....
RE: Preferred Ending Spot?
by Dan12
Glad to be of any help, now you go and kick them all those players. We are counting on you .... :-)
RE: The "Virgin Board"
by G.I. Joe
I have the same board as you Bismark. It turns out that that particular board was admittedly a mispr...
RE: Preferred Ending Spot?
by G.I. Joe
Ok guys, that totally makes sense. The location of ANY attack really, depends on the players, not th...
RE: Preferred Ending Spot?
by Great Alan
Ending up on which continents can be expected,but it may be changed by the situation.About this 'cha...
RE: Preferred Ending Spot?
by Dan12
Ok, here is the nice explanation. You hinted on it yourself. Here  are some parameters that I...
RE: Preferred Ending Spot?
by G.I. Joe
You say that "it doesn't matter which one you end up with as long as you can eliminate all.&quo...