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By Ehsan Honary - Sunday, November 14, 2010
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0 Comments :: :: Real-world example
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Sometime a visualisation of history can be quite powerful in seeing what the world has gone through. I recently came across this fascinating video showing the formation, expansion and decline of many civilizations in Europe. It is nice to watch as a particular land gets criss-crossed over time by various nations.
The map animation particularly looks similar to what we see in our Risk games everyday and has a somewhat familiar feel to it. I wish the makers of the video stamped the animation with a year and also I wish to see this type of animation for the whole world and for much longer than 1000 years, may be starting from 5000 years ago to include Egyptians as well.
Is anyone aware of such a video, or here is a challenge, is anyone up for it to make one?
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By Ehsan Honary - Saturday, May 22, 2010
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7 Comments :: :: Risk Fans, Real-world example, Series
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As you saw in Part 1 and Part 2, there has been a long story of board game development and the need to produce a game that is enjoyable and simple but equally challenging and realistic. It would be great to learn something new every time we play and also to use our own life experiences and knowledge to play a better game.
Let’s explore the requirements of an ideal game. Board games can be categorised across three areas; luck, strategy and diplomacy. Some games are very strong on only a single dimension while others are strong in two or all dimensions. Each of these dimensions leads to a completely different game and playing style. Let’s look at some examples:
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By Ehsan Honary - Saturday, May 01, 2010
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0 Comments :: :: Risk Fans, Real-world example, Series
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As you saw in Part 1, as mankind progressed technologically, there was a need for a game with strong strategic element.
The word strategy is derived from Greek word strategos which means general. Hence, the roots of the word go directly back to military use. In game theory, strategy is defined as one of the possible sets of options that a player can choose from. Hence, strategy is all about a successive series of actions and choices that a player must go through to get closer to the final goal.
Much of our early history is about wars and expansions. Life consisted of being ruled by successive kings each with their own agenda. As years passed, people became more familiar with strategy. The world needed a game that symbolised this new lifestyle better and this lead to the creation of one of the most famous strategic games of all time. The game was chess.
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By Ehsan Honary - Saturday, April 10, 2010
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2 Comments :: :: Risk Fans, Real-world example, Series
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The story of board game development throughout the history is truly fascinating. It took a lot of effort and evolutionary development over many generations before we ended up with modern board games and more recently world conquering real-time strategy simulation games.
This series of articles present interesting and critical developments in history that eventually led to the creation of Risk, the great game we play today. We will travel across thousands of years and over many empires and explore the quest of mankind for the ultimate board game!
The story of board games goes a long way back, around 5500 years ago. The oldest modern board game, backgammon goes back 5000 years ago. Archaeologists found a set of backgammon with 60 pieces in the rubbles of the legendary Burnt City in ancient Persia which is now situated in Sistan-Baluchistan province, South-Eastern Iran.
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By Ehsan Honary - Sunday, January 03, 2010
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0 Comments :: :: Psychology, Strategy, Series
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This article is followed from Part 1. Ideally you should read the first part and answer the two questions proposed before reading this part which explores the concepts and analyses the results.
We are confronted with decision making every day. When making decisions, we usually use what is known as a heuristic approach, we simply use our instincts to respond to situations. Are we always right? Is it always easy to decide? How does this relate to decision making in Risk?
Let’s look at the results obtained in Part 1.
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By Ehsan Honary - Sunday, December 13, 2009
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8 Comments :: :: Strategy, Online Risk Games, Series
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In the previous part, you timed the elimination of another player really well and collected his cards. This got you the critical momentum which you needed to deal with the next set of challenges.
Because of your balance management, you made Purple stronger until eventually Purple became too strong even for you. Now you had to confront it. The situation looked like this:

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By Ehsan Honary - Sunday, December 06, 2009
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3 Comments :: :: Strategy, Online Risk Games, Series
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In the last part you saw how you managed the balance of power by weakening the strong players and letting weaker players to become strong. You found yourself in the following position and were wondering what to do next.

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By Ehsan Honary - Sunday, November 29, 2009
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8 Comments :: :: Strategy, Online Risk Games, Series
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In Part 1 you saw the initial distribution of armies and despite a good start discovered that you had a competitor who was even in a better position than you. Let’s examine this state and evaluate the move.

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By Ehsan Honary - Sunday, November 22, 2009
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2 Comments :: :: Online Risk Games, Risk Fans
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Risk has expanded greatly in recent years. Risk began its life in the 1950s and the fact that it is still widely available and popular is a testimony to its success. In its relative long history, as far a modern board games goes, Risk rules have been updated countless times and many varieties have been created and use especially when Risk has been introduced in different countries.
As computer technology progressed, official Risk games started to appear on computer games and these in turn introduced a variety of new options and maps that people could use. However, it wasn’t until the advent of unofficial Risk games that Risk and its endless amusing varieties took off. Many Risk game providers simply started their life by introducing classic Risk and an ability for players to play on different maps. Later, they made it easier for players to make maps and suddenly a whole variety of fan made maps from Star Wars, to Lord of the Rings to some elegantly topologies appeared on these sites.
Players liked these new trends so much that they simply started to ask a new question; “if we can change the maps, can we change other rules?” Today, many of competing unofficial Risk games differentiate themselves from one another by the variations they provide as well as the potential options available. Good options get replicated and certain varieties prevail or become the new standard.
This article systematically examines Risk variations and explores all areas were variations have been introduced. This will help those eager players who are constantly in search of making something new to get inspired by these custom Risk games and get more millage out of their games.
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By Ehsan Honary - Sunday, November 15, 2009
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12 Comments :: :: Strategy, Online Risk Games, Series
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Risk is all about balance. If you become too weak you will be attacked and eliminated. If you become too strong, you will be ganged up on until you become a weak player and we know what happens to weak players.
However, balancing the game is an art. It requires full understanding of the rules, the map, the psychology of other players to some extent and of course impeccable timing. Players who get this right and go on to win, usually feel that they won not because of one crucial clever move or a sound strategy. Instead, they feel more like indirectly guiding a set of people towards the path of their choice without others realising what is happening to them. It is this feeling that makes Risk so enjoyable and so rewarding, not to mention so addictive.
In this series of articles, we are going to examine a complete game and look at the critical moments and various options you have in these situations. Each part of the series raises a number of questions asking you to suggest what happens next. Please provide your inputs and discuss it with the fans. A few days later the next part will be published and you can see the progress of the game and provide your comments.
Suppose you are playing Risk on a non-Earth map. The bigger the continent, the more bonus you get and cards are set as escalating (the cashing sequence is 4,6,8,10,...). The following is your random starting point playing as Red.

What is your strategy? What would you do?
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Available as Paperback from Amazon
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E-BOOK: Available in PDF, Kindle and on iTunes
You can read the Kindle version on any device where Kindle software is available. Currently this includes PC, Amazon Kindle, iPhone, iPad, Android phones and BlackBerry. You can also obtain the book directly from iBookstore on iPad, iPhone or iPod Touch through iTunes. The PDF version is free from any rights management protection (DRM) and is designed to maximise your viewing capability.
An e-book is the most ideal option for international customers as opposed to a paperback book. You can buy the book from anywhere and receive it immediately after purchase.
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Latest Forum Posts
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RE: Arab-Israeli Conflict by conquerclub | | Recently following the latest round of peace talks between Israel and the Palestinian Authority, 13 ... | RE: WWII RISK by p.d0t | | I think we've all tinkered with some WWII variation of RISK at some point.
In my own version (which... | RE: Larger Game Board by conquerclub | | I don't have much knowledge about it. But as per my suggestion you have to create your own. | RE: Does anyone still have the 1996 Hasbro PC game? by sir_peppiny | | I accidentally stumbled upon this post while searching for a way to get this delightful old game wor... | RE: Play Risk Without The Countries by oldbard | | Best Browser Text Strategy Game of 2012 - The Grid
The New Grid Is Here And It's Spectacular!
... | RE: Custom maps by Wickedyoungman | | I can upload some pics. | RE: Custom maps by BaronGrackle | | They sound fun. Do you have any images of these maps online? | Custom maps by Wickedyoungman | | So have you made custom maps for playing? Me and my friends have done custom maps because we have pl... | RE: Napoleonic Setup by BaronGrackle | | I just discovered the Map Editor function on this site, so I've uploaded an image of the setup descr... | Napoleonic Setup by BaronGrackle | |
One of the things I love about historical or near-historical wargames, is the feeling of imagini... |
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